Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry

Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry: A New Era of Premium, Cultural & Globalized Game Development On June 30, 2026, the National Press and Publication Administration (NPPA) released the official online game approval results for June. A total of 171 titles obtained licenses, including 163 domestic games and[…..] […]

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Over 70% German Funded Projects Enter Production;

Over 70% German Funded Projects Enter Production; Creative Europe MEDIA Reshapes Cross-Border Competitiveness of Germany’s Audiovisual Sector The Creative Europe Desk Germany released its latest industrial assessment report for the EU’s MEDIA audiovisual sub-programme. Statistics show over 70% of all Germany-based projects backed by MEDIA grants have either been fully completed or are under active[…..] […]

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Riding the 2026 World Cup Wave, eFootball Establishes a New Long-Term Operation Model for Football Games

The 2026 FIFA World Cup across Canada, Mexico and the United States has ignited global football fervor, creating a dual growth window of traffic and revenue for mobile football games. Powered by in-depth tournament-linked live operations, real-time match-linked content and integrated official FIFA esports ecosystem, Konami’s eFootball recorded a 51% year-on-year surge in June in-app[…..] […]

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BilibiliWorld 2026 Concludes in Shanghai with Record Global Participation, Establishing City as World’s Top ACGN Cultural Hub

Asia’s Largest Comprehensive ACGN Expo Opens Global Ticketing for the First Time, Welcomes 400,000 Attendees from Over 30 Countries, Featuring Marvel’s Kevin Feige and Over 170 Domestic & International Exhibitors SHANGHAI, July 13, 2026 — BilibiliWorld 2026 (BW2026), the flagship annual ACGN carnival hosted by Bilibili, wrapped up a three-day run (July 10–12) at the[…..] […]

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Germany’s Mobile Games Market: Growing Revenue and a Diverse Community

Germany’s Mobile Games Market: Growing Revenue and a Diverse Community Mobile games revenue in Germany rises to 2.7 billion euros More than 28 million people in Germany play mobile games Average age of mobile gamers is 38.8 years Mobile Games continue to enjoy undiminished popularity in Germany. Revenue from video games for smartphones and tablets[…..] […]

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PlayStation to Cease Physical Game Disc Production from January 2028; Full Digital Transformation Overhauls Sony’s End-to-End Operational Strategy

On July 1, Sony Interactive Entertainment (SIE) issued a landmark industry announcement: starting January 2028, Sony will halt manufacturing of all Blu-ray physical discs for new PlayStation titles. All upcoming games will be distributed solely via two digital channels — the PlayStation Store and digital redemption codes sold through physical retail partners. All games launched[…..] […]

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Chinese Animation Shines at “Animation’s Cannes”: From Ink-Wash Pioneers to Diverse Storytellers, Eastern Narratives Reshape the Global Animation Landscape

From June 21 to 27, 2026, the 50th Annecy International Animated Film Festival took place in Annecy, France. At this prestigious event—often hailed as the “Oscars of animation” and the “Cannes of animation”—Chinese animation achieved a historic milestone. Two Chinese animated features were simultaneously selected for the main competition lineup, four Chinese works secured spots[…..] […]

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# European Animation Takes Central Global Stage; 2026 Industry Layout Unveils Clear Long-Term Growth Trends

As the 2026 Annecy International Animation Film Festival & MIFA Market wraps up, industry summits, authoritative market reports and landmark industrial projects jointly define Europe’s irreplaceable standing in the global animation landscape, while laying out five definitive development trends to guide the sector’s growth through 2034. Boasting unique cultural advantages, mature public funding mechanisms and[…..] […]

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From Renaissance to Game Renaissance: How Italy’s Video Game Industry Is Going Global with Creativity and Policy as Twin Engines

During the eighth edition of First Playable and the Italian Video Game Awards ceremony, the Italian Interactive Digital Entertainment Association (IIDEA) officially launched the upgraded “Games in Italy” digital platform. This industry portal—bringing together over 600 game titles and hundreds of studios nationwide—not only offers a panoramic view of the “Made in Italy” gaming ecosystem[…..] […]

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Warner Bros. Unveils New The Powerpuff Girls Animated Feature; IP Success to Reshape the Studio’s Global Animation & Superhero Universe

During its official presentation at the 2026 Annecy International Animation Film Festival, Warner Bros. Pictures Animation confirmed development of a brand-new theatrical animated film based on Craig McCracken’s iconic The Powerpuff Girls franchise. Studio President & Chief Creative Officer Bill Damaschke revealed the long-awaited project as a core pillar of Warner Bros.’ expanding animation IP[…..] […]

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