Apple Completes App Store Leadership Transition; New Management Pursues Higher Margins, Phil Schiller Steps Back From Day-to-Day Operations

Amid Apple’s broader C-suite transition, the App Store — an operation estimated to generate more than USD 30 billion in annual revenue — has undergone a major leadership reshuffle. Newly-installed CEO John Ternus and Senior Vice President of Services Eddy Cue have taken charge of the App Store. Internally, the leadership team is advancing a new[…..] […]

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Apple’s new EU App Store Business Terms Still Violate the Digital Markets Act (DMA).

Apple’s new EU App Store business terms have been collectively questioned by a coalition of developers, who determined that they still violate the Digital Markets Act (DMA). A coalition of 18 European industry organisations has published an open letter arguing Apple’s revised App Store business terms for the European Union, announced August 18, 2026, still[…..] […]

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China Domestic Animation Summer Season 2026 Review: Box-office Boom for Theatrical Animation, Established Web Series Face Headwinds, AI Man-Dramas Explode for New Growth

The 2026 Chinese summer entertainment season (June-August) has concluded. China’s domestic animation sector presents a tri-layer landscape: robust box-office performance for theatrical animated features, cooling growth for long-form premium web animation series, and explosive traffic expansion of AI-generated man-drama. While the industry harvests unprecedented traffic dividends brought by generative AI, new challenges around content quality[…..] […]

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China’s Anime-Goods (“Guzi”) Economy 2026 Market Review

China’s Anime–Goods (“Guzi”) Economy 2026 Market Review: Growing Scale Amid Structural Differentiation, Entering High–Quality Development Phase “Guzi”, phonetically derived from English “goods”, collectively refers to physical merchandise derived from animation, web-novel and video-game IP, including badges, acrylic stands, shikishi art boards, trading cards, figures, plush toys and collectibles; the consumer fandom calls collecting these items[…..] […]

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Newzoo Forecasts Global Games Market to Hit $213.9 Billion by End-2026

Newzoo Forecasts Global Games Market to Hit $213.9 Billion by End–2026; Live–Service & Blockbuster IP to Define H2–2026 Market Trajectory At Gamescom 2026 in Cologne, leading games-analytics firm Newzoo released preliminary findings from its 2026 Global Games Market Report. It projects the full–year global games market will reach USD 213.9 billion in 2026, growing 6.1 % year–on–year,[…..] […]

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Opportunities Amid Transition: GamesMarket 2026 Industry-Leader Interview Maps Challenges, Resilience and Outlook for European Games Industry

GamesMarket has released its 2026 Industry-Leaders Survey, featuring an exclusive interview with Shams Jorjani, CEO of Arrowhead Game Studios, the Swedish developer behind blockbuster title Helldivers 2. Combined with insights from the gamescom dev conference, the Annual Report of the German Games Industry 2026 published by game-The German Games Industry Association, plus official gamescom 2026 research[…..] […]

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 AI Man-Drama Enters “Licensed Operation” Era, Copyright Ownership Becomes Core for High-Quality Domestic Animation Development

AIGC technology has become a new engine for cost reduction and efficiency improvement in domestic animation. AI-generated man-dramas leverage multimodal large-scale models to reshape animation production workflows and unlock huge market potential. Nevertheless, the sector is confronted with prominent pain points including blurred copyright boundaries, plagiarized script re-writing, and unauthorized portrait exploitation. Following a series[…..] […]

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New European Animation Licensing Paradigm — Early-Stage Integration Fuels Long-Lived Animated Franchises

Europe’s animation industry is reshaping its IP development workflow. Brand licensing is no longer treated as an afterthought following series broadcast. Instead, licensing strategy is embedded into creative development from the earliest conceptual phase, mapping out merchandise, publishing, location-based entertainment and cross-media extension at pre-launch stage, transforming on-screen animation content into sustainable cross-media franchises. Leading[…..] […]

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Yahoo Quietly Rebuilds Its Games Business: Daily Web-based Casual Games Open A New Growth Trajectory

Yahoo, a historic pioneer of web-based gaming, is quietly rebuilding its games division. Following a low-profile limited relaunch in 2023, Yahoo Games completed its major second–phase reboot in January 2026. Drawing inspiration from proven models such as NYT Games and LinkedIn Games, the renewed division focuses on light–weight daily casual web–games, leveraging Yahoo’s massive portal[…..] […]

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Beyond Concept Verification: AIGC Film & Video Enters Commercial Realization Cycle in H2 2026

In the second half of 2026, domestic AIGC dramas and AI man-dramas have moved beyond conceptual demos, stepping into a full-scale realization phase featuring commercial deployment, cinematic–grade production and deep IP operation. According to DataEye Research Institute, the domestic market size for AI dramas and AI man-dramas is projected to exceed RMB 40 billion for the[…..] […]

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