“Game Going Global” Included in National Top-Level Design for the First Time: China’s Game Industry Ushers in a New Strategic Era

March 13, The official release of the *Outline of the 15th Five-Year Plan (2026-2030) for National Economic and Social Development of the People’s Republic of China* (hereinafter referred to as the “15th Five-Year Plan”) has sparked enthusiastic responses within China’s game industry. In this programmatic document outlining the nation’s development blueprint for the next five years, “online games” were[…..] […]

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Japan Cartoonists Association Speaks Out on Disgraced Manga Artist Incident: “This Concerns the Credibility of the Entire Manga Industry”

Recently, a major scandal has shaken the Japanese manga world: a manga artist with a prior conviction for sexually assaulting a minor is suspected of having been “shielded” by a publisher, allowing him to change his name and continue serializing works, sparking massive public outrage. Several manga artists have announced they will no longer serialize[…..] […]

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MiHoYo Takes Aggressive Legal Action Overseas: Sues Prominent Wiki Site HomDGCat for Alleged Systematic Leak of Trade Secrets

 Lawsuit Triggers Ripple Effect, Leading to Shutdowns of Multiple Leak Accounts and Similar Websites Recently, MiHoYo (HoYoverse) filed a notable lawsuit in the U.S. District Court in Georgia, targeting the “HomDGCat Wiki” (also known as “Jade Chamber” in some Chinese communities), a fan wiki site well-known in the overseas player community for Genshin Impact and Honkai: Star Rail,[…..] […]

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South Korea Enacts Stricter Laws Against Piracy and Ticket Scalping: Up to 7 Years in Prison for Piracy, Fines of Up to 50 Times Face Value for Scalping

On January 29, the South Korean National Assembly passed multiple amendments to laws aimed at comprehensively combating the distribution of pirated content and ticket scalping for performances and sporting events. The revisions target the Copyright Act, the Performance Act, and the National Sports Promotion Act. They are intended to curb what the government describes as[…..] […]

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Tencent Games Launches 2026 Winter Holiday Minors Protection Campaign, Using AI to Empower Scientific Family Management

On February 5, 2026, Tencent Games officially announced the game time restrictions for minors during the winter and Spring Festival holidays and simultaneously launched the “2026 Winter Holiday Minors Protection Campaign.” Centered on the core concept of “Empowering Family Protection with Technology,” this initiative integrates AI technology to introduce three new smart features, strengthens the cruising capabilities of the[…..] […]

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From Esports Rising Stars to Industry Pillars: Exploring the Path to Professionalization in Competitive Gaming

Introduction Once considered purely recreational entertainment, video gaming has now propelled the global esports market toward a staggering multi-billion dollar scale. Top players earn millions annually, and major tournaments attract viewership numbers that rival traditional sports. From the League of Legends World Championship to The International for DOTA2, esports has firmly entered mainstream culture, emerging as a dynamic new[…..] […]

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World’s Largest Anime Piracy Site Bato.to Permanently Shut Down in Major Cross-Border Anti-Piracy Effort

  Recently, Bato.to (also known as Bato), a long-operating and highly influential piracy resource site among global manga and anime enthusiasts, has become inaccessible. Its official Discord announcement confirmed that the website and its existing servers will be permanently shut down with “no return.” The management team stated bluntly in the announcement that “Bato has to go,”[…..] […]

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Three Forces Converge to Drive a “Qualitative Leap”: 2026 Marks a Critical Inflection Point for the VR Industry

As we enter 2026, the virtual reality (VR) industry, once a subject of hype followed by a period of quiet, is quietly gathering an unprecedented powerful synergy. Three key signals—policy, capital, and product—are being released simultaneously, all pointing to the same conclusion: the VR industry is transitioning from a technology exploration “laboratory phase” towards an[…..] […]

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New German games industry study reveals great dynamics and even greater potential

New German games industry study reveals great dynamics and even greater potential      Number of games companies in Germany grew by 81 per cent between 2018 and 2024      German game productions achieve a 5.5 per cent share of the domestic market      63 per cent of games companies say that tax incentives would improve competitiveness      The proportion[…..] […]

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Italian Competition Authority Launches Antitrust Investigation into Activision Blizzard, Targeting Mobile Game Monetization and Data Compliance

  The Italian Competition Authority (AGCM) officially announced this week the initiation of two separate investigations into Activision Blizzard, a gaming company under the Microsoft Group. The focus is on two of its popular mobile games, Diablo Immortal and Call of Duty: Mobile. The regulator alleges that the company engaged in “misleading and aggressive commercial practices” during operation,[…..] […]

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