Global Game Worker Unions Gain Momentum: Cross-Border Alliances Drive Workplace Reform Across the Industry

A wave of labor rights advocacy is sweeping the global gaming industry. Centered on the Game Workers Coalition, an expanding transnational network of labor groups and trade unions across North America and Europe is joining forces to tackle longstanding industry issues including unpaid overtime, arbitrary layoffs, workplace discrimination and inadequate employee benefits. Committed to fair[…..] […]

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Market Stability Meets Regulatory Overhaul: Italy’s €2.4B Gaming Sector Enters New Reform Era in 2026

\ Backed by steady console sales growth, Italy’s gaming market maintains solid stability, recording a consistent market volume of €2.4 billion, according to the latest industry report released by Italian gaming association IIDEA. Defying global industry fluctuations, the Italian gaming sector demonstrates strong market resilience, with clear performance highlights across console and PC game segments[…..] […]

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Applications Now Open for £28.5 Million UK Games Fund, Injecting Strong Momentum into Industry Growth

During the London Games Festival, the new UK Games Fund (UKGF) has officially launched, distributing a total of £28.5 million to British game studios over the coming years. As a core component of the UK government’s Games Growth Package under the Creative Industries Sector Plan, the fund opened for applications on 14 April. Its launch not only establishes[…..] […]

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UK Games Market Grew by 7.4% to £8.76 Billion in 2025

UK Games Market Grew by 7.4% to £8.76 Billion in 2025 “Game Culture” Merchandise Spending Surges 42%, Industry Faces Employment Decline  The UK video games market continued its strong growth in 2025. According to new data released by Ukie (the Association for UK Interactive Entertainment) at the start of the London Games Festival, UK consumers[…..] […]

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“Game Going Global” Included in National Top-Level Design for the First Time: China’s Game Industry Ushers in a New Strategic Era

March 13, The official release of the *Outline of the 15th Five-Year Plan (2026-2030) for National Economic and Social Development of the People’s Republic of China* (hereinafter referred to as the “15th Five-Year Plan”) has sparked enthusiastic responses within China’s game industry. In this programmatic document outlining the nation’s development blueprint for the next five years, “online games” were[…..] […]

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Japan Cartoonists Association Speaks Out on Disgraced Manga Artist Incident: “This Concerns the Credibility of the Entire Manga Industry”

Recently, a major scandal has shaken the Japanese manga world: a manga artist with a prior conviction for sexually assaulting a minor is suspected of having been “shielded” by a publisher, allowing him to change his name and continue serializing works, sparking massive public outrage. Several manga artists have announced they will no longer serialize[…..] […]

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MiHoYo Takes Aggressive Legal Action Overseas: Sues Prominent Wiki Site HomDGCat for Alleged Systematic Leak of Trade Secrets

 Lawsuit Triggers Ripple Effect, Leading to Shutdowns of Multiple Leak Accounts and Similar Websites Recently, MiHoYo (HoYoverse) filed a notable lawsuit in the U.S. District Court in Georgia, targeting the “HomDGCat Wiki” (also known as “Jade Chamber” in some Chinese communities), a fan wiki site well-known in the overseas player community for Genshin Impact and Honkai: Star Rail,[…..] […]

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South Korea Enacts Stricter Laws Against Piracy and Ticket Scalping: Up to 7 Years in Prison for Piracy, Fines of Up to 50 Times Face Value for Scalping

On January 29, the South Korean National Assembly passed multiple amendments to laws aimed at comprehensively combating the distribution of pirated content and ticket scalping for performances and sporting events. The revisions target the Copyright Act, the Performance Act, and the National Sports Promotion Act. They are intended to curb what the government describes as[…..] […]

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Tencent Games Launches 2026 Winter Holiday Minors Protection Campaign, Using AI to Empower Scientific Family Management

On February 5, 2026, Tencent Games officially announced the game time restrictions for minors during the winter and Spring Festival holidays and simultaneously launched the “2026 Winter Holiday Minors Protection Campaign.” Centered on the core concept of “Empowering Family Protection with Technology,” this initiative integrates AI technology to introduce three new smart features, strengthens the cruising capabilities of the[…..] […]

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From Esports Rising Stars to Industry Pillars: Exploring the Path to Professionalization in Competitive Gaming

Introduction Once considered purely recreational entertainment, video gaming has now propelled the global esports market toward a staggering multi-billion dollar scale. Top players earn millions annually, and major tournaments attract viewership numbers that rival traditional sports. From the League of Legends World Championship to The International for DOTA2, esports has firmly entered mainstream culture, emerging as a dynamic new[…..] […]

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