South Korea Enacts Stricter Laws Against Piracy and Ticket Scalping: Up to 7 Years in Prison for Piracy, Fines of Up to 50 Times Face Value for Scalping

On January 29, the South Korean National Assembly passed multiple amendments to laws aimed at comprehensively combating the distribution of pirated content and ticket scalping for performances and sporting events. The revisions target the Copyright Act, the Performance Act, and the National Sports Promotion Act. They are intended to curb what the government describes as[…..] […]

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Tencent Games Launches 2026 Winter Holiday Minors Protection Campaign, Using AI to Empower Scientific Family Management

On February 5, 2026, Tencent Games officially announced the game time restrictions for minors during the winter and Spring Festival holidays and simultaneously launched the “2026 Winter Holiday Minors Protection Campaign.” Centered on the core concept of “Empowering Family Protection with Technology,” this initiative integrates AI technology to introduce three new smart features, strengthens the cruising capabilities of the[…..] […]

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From Esports Rising Stars to Industry Pillars: Exploring the Path to Professionalization in Competitive Gaming

Introduction Once considered purely recreational entertainment, video gaming has now propelled the global esports market toward a staggering multi-billion dollar scale. Top players earn millions annually, and major tournaments attract viewership numbers that rival traditional sports. From the League of Legends World Championship to The International for DOTA2, esports has firmly entered mainstream culture, emerging as a dynamic new[…..] […]

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World’s Largest Anime Piracy Site Bato.to Permanently Shut Down in Major Cross-Border Anti-Piracy Effort

  Recently, Bato.to (also known as Bato), a long-operating and highly influential piracy resource site among global manga and anime enthusiasts, has become inaccessible. Its official Discord announcement confirmed that the website and its existing servers will be permanently shut down with “no return.” The management team stated bluntly in the announcement that “Bato has to go,”[…..] […]

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Three Forces Converge to Drive a “Qualitative Leap”: 2026 Marks a Critical Inflection Point for the VR Industry

As we enter 2026, the virtual reality (VR) industry, once a subject of hype followed by a period of quiet, is quietly gathering an unprecedented powerful synergy. Three key signals—policy, capital, and product—are being released simultaneously, all pointing to the same conclusion: the VR industry is transitioning from a technology exploration “laboratory phase” towards an[…..] […]

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New German games industry study reveals great dynamics and even greater potential

New German games industry study reveals great dynamics and even greater potential      Number of games companies in Germany grew by 81 per cent between 2018 and 2024      German game productions achieve a 5.5 per cent share of the domestic market      63 per cent of games companies say that tax incentives would improve competitiveness      The proportion[…..] […]

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Italian Competition Authority Launches Antitrust Investigation into Activision Blizzard, Targeting Mobile Game Monetization and Data Compliance

  The Italian Competition Authority (AGCM) officially announced this week the initiation of two separate investigations into Activision Blizzard, a gaming company under the Microsoft Group. The focus is on two of its popular mobile games, Diablo Immortal and Call of Duty: Mobile. The regulator alleges that the company engaged in “misleading and aggressive commercial practices” during operation,[…..] […]

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Hangzhou Releases “Several Measures” to Drive High-Level Global Expansion of Web Novels, Web Series, and Online Games with Dual Engines of “Policy + Funding”

 On the heels of landmark achievements such as Black Myth: Wukong setting new global online records, Hangzhou-produced series The Legend of the Hidden Sea reaching 190 countries and regions, and overseas readership for online literature exceeding 160 million, Hangzhou is systematically transforming its industrial strength in the cultural “New Trio” (web novels, web series, online games) into global influence.[…..] […]

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Shanghai’s Xuhui District Deep Analysis: How Did It Build a New High Ground for China’s Gaming Industry?

With the successful conclusion of the 2025 China Game Industry Annual Conference at the West Bund International Convention and Exhibition Center in Shanghai’s Xuhui Binjiang, the host district, Xuhui, has once again become the focus of national attention in the gaming industry. Data shows that in 2024, the gaming industry revenue in Xuhui District exceeded 70[…..] […]

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 Eight Government Departments Jointly Issue Implementation Opinions on “AI + Manufacturing” Special Action, Outlining Development Blueprint for Smart Manufacturing by 2027

To thoroughly implement the national strategic plan for developing new quality productive forces and accelerating new industrialization, eight departments including the Ministry of Industry and Information Technology, the Cyberspace Administration of China, the National Development and Reform Commission, the Ministry of Education, the Ministry of Commerce, the State-owned Assets Supervision and Administration Commission of the[…..] […]

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