Google Play Payment Reform Set to Reshape Android Game Economics

——U.S. Court Mandates Third-Party Payment Systems Until 2027 In a landmark ruling in the Epic Games v. Google antitrust case, a U.S. federal court has ordered Google to open its Android ecosystem to third-party payment systems in the United States until 2027. This decision is poised to fundamentally transform the economic landscape of the Android[…..] […]

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The State of Southeast Asia’s Games Industry in 2025: From Mobile Dominance to Creative Development, Market Continues to Grow

The Southeast Asian games industry generated $6.2 billion in consumer spending in 2024, demonstrating robust growth momentum. The mobile games segment accounted for 73% of total revenue, maintaining its dominant position in the market. Despite talent shortages posing challenges to the industry, a growing number of companies are driving innovation and sustainable development through partnerships[…..] […]

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South Australia Launches New Digital Games Fund Offering Up to $100,000 for Local Developers

Grants to Help Studios Progress from Prototype to Final Release The South Australian Government announced the launch of the South Australian Digital Games Fund, designed to accelerate the growth and development of local game development teams through grants of up to AUD $100,000. This fund will primarily support game projects at critical development stages, helping[…..] […]

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SOFICA: 40 Years Serving Creative Industries

Established in 1985, SOFICA (Sociétés de Financement de l’Industrie Cinématographique et Audiovisuelle) specializes in raising private funds from individual investors – who benefit from tax incentives in return – to invest in film and television production. As they celebrate their 40th anniversary, we examine this uniquely French mechanism. From Gints Zilbalodis’ multi-award winning “Flow” (2025[…..] […]

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Submission to government inquiry on children’s TV and video content in the UK

Kate O’Connor, Executive Chair of Animation UK, submitted a full response to the Culture, Media & Sport Committee Inquiry on Children’s TV and Video Content in the UK Animation UK has submitted a thorough response to the Culture, Media & Sport Committee’s inquiry into children’s television and video content, setting out the structural challenges facing[…..] […]

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Ireland Significantly Raises VFX Tax Credit Rate to 40%

The Irish government announced in its budget for the new fiscal year, unveiled on October 7th, that it will enhance tax incentives for the visual effects (VFX) sector, increasing the tax credit rate on VFX expenditure to 40%. This move further strengthens the country’s “Section 481” film and television tax relief scheme. According to the[…..] […]

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Breaking Barriers, Unlocking New Frontiers: China’s Gaming Industry Ushers in a New Era of Global Market Expansion in 2025

Moving beyond the initial phase dominated primarily by product export, China’s gaming industry entered a period of strategic deepening in “breaking through circles and going global” in 2025. The sector is no longer satisfied with mere download numbers and revenue figures. Instead, through cultural integration, technological empowerment, and deep localization, it is pioneering an unprecedented[…..] […]

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UK Creative Industry Bodies Jointly Condemn Government’s “Ostrich Policy” on AI Copyright Protection

Several of the UK’s most influential creative industry organizations today issued a joint statement, strongly criticizing the UK government for its “deliberately evasive” stance on copyright protection within its AI policy. They warned that this approach will severely damage the UK’s world-leading creative industries and risk isolating the UK in the global setting of AI[…..] […]

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Xbox Opens New Position in China, Signaling Deepened Commitment to the Market

Recently, Xbox, the gaming brand under Microsoft, has opened a key position in China, a move seen by the industry as a strategic step to further deepen its presence in the Chinese market. The establishment of this role not only reflects Xbox’s emphasis on the Chinese market but also suggests potential future expansions of its[…..] […]

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Approval Numbers Hit Annual High, Is China’s Game Market Entering a “Golden Age”?

With 173 games approved in a single month, the normalization of license issuance is driving China’s game industry into a new development cycle. On August 25, the National Press and Publication Administration released the “Approval Information for Domestic Online Games in August 2025” and updated the “Approval Information for Imported Online Games in 2025.” This[…..] […]

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