UK Creative Industry Bodies Jointly Condemn Government’s “Ostrich Policy” on AI Copyright Protection

Several of the UK’s most influential creative industry organizations today issued a joint statement, strongly criticizing the UK government for its “deliberately evasive” stance on copyright protection within its AI policy. They warned that this approach will severely damage the UK’s world-leading creative industries and risk isolating the UK in the global setting of AI[…..] […]

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Xbox Opens New Position in China, Signaling Deepened Commitment to the Market

Recently, Xbox, the gaming brand under Microsoft, has opened a key position in China, a move seen by the industry as a strategic step to further deepen its presence in the Chinese market. The establishment of this role not only reflects Xbox’s emphasis on the Chinese market but also suggests potential future expansions of its[…..] […]

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Approval Numbers Hit Annual High, Is China’s Game Market Entering a “Golden Age”?

With 173 games approved in a single month, the normalization of license issuance is driving China’s game industry into a new development cycle. On August 25, the National Press and Publication Administration released the “Approval Information for Domestic Online Games in August 2025” and updated the “Approval Information for Imported Online Games in 2025.” This[…..] […]

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New Regulations from the National Radio and Television Administration (NRTA)

In late August 2025, the National Radio and Television Administration (NRTA) of China released the “Several Measures to Further Enrich TV Big-Screen Content and Promote the Supply of Radio, Television, and Online Audio-Visual Content”, also referred to within the industry as the “NRTA 21 Points”. This new set of regulations aims to enrich content supply, unleash creative[…..] […]

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miHoYo Requests User Information Retrieval Tencent Responds: Strictly Provides Support in Accordance with Judicial Procedures

Legal Process and User Privacy Protection Become Focal Points, Highlighting Standard Data Retrieval Procedures in the Internet Industry Beijing/Shenzhen, October XX, 2023 — A recent civil litigation procedure initiated by Shanghai miHoYo Network Technology Co., Ltd. (hereinafter referred to as “miHoYo”) has attracted industry attention. It is reported that this procedure is not an infringement lawsuit[…..] […]

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China’s Entertainment and Media Industry Ushers in a New Cycle of High-Quality Development

——An Analysis of PwC’s “Global Entertainment & Media Outlook 2025-2029” China Summary PwC recently released its latest “Global Entertainment & Media Outlook 2025-2029” report, with the China summary indicating that China’s entertainment and media industry is projected to achieve a 4.5% compound annual growth rate (CAGR) over the next five years, significantly outpacing the global[…..] […]

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The Measures for the Identification of Artificial Intelligence-Generated and Synthesized Content will come into effect on September 1st

On September 1st, the Cyberspace Administration of China, the Ministry of Industry and Information Technology, the Ministry of Public Security, and the National Radio and Television Administration jointly issued the “Notice on the Release of the Measures for the Identification of Synthetic Content Generated by Artificial Intelligence” (hereinafter referred to as the “Measures”), which was[…..] […]

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“Honor of Kings” Algorithm Lawsuit Opens: China’s Gaming Industry Faces “Transparency” Test

——Analyzing the Industry Shockwaves of “China’s First Gaming Algorithm Case” The landmark “Honor of Kings” matchmaking mechanism lawsuit, dubbed “China’s first gaming algorithm case,” commenced trial at Shenzhen Nanshan District People’s Court on August 12. This class-action lawsuit, initiated by players, directly challenges Tencent’s ELO (Elo rating system) matchmaking algorithm in “Honor of Kings” over alleged[…..] […]

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The VFX and Animation World Atlas reveals global growth over the last 12 months

UK Screen Alliance in conjunction with the British Film Commission are proud to be platinum sponsors of the 2025 edition of the Visual Effects and Animation World Atlas, published 29th July. The Atlas presents a snapshot of the global workforce, and as the data collection is repeated every quarter, it gives an indication of the recent[…..] […]

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