CGGE Represents China’s Blender Community at BCON Austin 2026, the Official Blender Conference in the United States

Austin, Texas / Shenzhen, China — April 16, 2026 By Catina Yiu BCON Austin 2026 is the only officially recognized BCON in North America, taking place in Austin, Texas on April 13–14. CGGE is proud to announce their participation as a Sponsor at BCON Austin, under the OriginCG brand, CGGE’s open-source creative community platform. Catina Yiu, Lead Curriculum[…..] […]

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2026 Global Mobile App Market Report: Quality Enhancement from Existing Stock, AI-Driven Growth, Industry Enters a New Cycle of High-Quality Growth

The global mobile app market has now shifted from scale expansion to a new phase of high-quality development focused on enhancing quality from existing stock and deepening user value. Drawing on authoritative industry data and trend analysis, this report examines the current state and future direction of the global mobile app market, while offering core[…..] […]

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March 2026 Global Mobile Game Revenue Rankings: Chinese Publishers Lead the World as Market Grows Steadily

  In April 2026, Sensor Tower released its global mobile gaming market data for March. Chinese game companies delivered strong performances, with multiple titles ranking among the top global revenue earners. At the same time, China’s domestic mobile game market continues to show healthy, steady development driven by premium quality, globalization, and longterm operations. Steady[…..] […]

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PC Games to Mobile: to Port or Not to Port?

Mobile and PC or console audiences don’t just overlap; they often operate in completely different modes. On Steam, finding a good game is part of the hobby itself. You scroll, compare, read reviews, and maybe watch a couple of streams before committing. It takes time, attention, and usually a decent setup to run what you[…..] […]

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Gamesforum Releases “2026 Top Mobile Game Challenges Report”: AI Reshapes Growth Logic, Refined Operations Become the Key to Breakthrough

Recently, Gamesforum Intelligence officially released the “2026 Top Mobile Game Challenges: A Marketing and Monetization Report”. Based on in-depth interviews with 75 global mobile game industry experts and over 280 professional survey questionnaires, the report comprehensively analyzes the core challenges and breakthrough directions facing the mobile game industry in 2026 from three key dimensions: user acquisition[…..] […]

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IDC 2025H2 Cloud Gaming Report Released: Tencent Cloud Leads in Usage Volume, Secures Dual Leadership Position in China and Globally

On April 15, 2026, International Data Corporation (IDC) released the China Cloud Gaming Market Tracker, H2 2025 report. Authoritative data shows that Tencent Cloud continues to rank first in China’s cloud gaming market in terms of usage volume, and takes the lead in core segments including cloud gaming infrastructure, cloud gaming access coverage, and game resource[…..] […]

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Marvel Cuts 8% of Staff: Disney’s Global Cost Restructuring Reshapes Hollywood and Content Industry

According to multiple authoritative outlets including Deadline, IGN, and Bleeding Cool, Marvel Entertainment, a subsidiary of The Walt Disney Company, has launched company-wide layoffs affecting approximately 8% of its workforce on April 15.The cuts span both Marvel Entertainment in New York (comics, IP operations) and Marvel Studios in Burbank (film and television production), impacting departments[…..] […]

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March Chinese Animation Chronicle: “Xian Ni” Dominates with a Landslide, Cultivation Dongs Take the Stage by Storm, Market Enters a New Era of “Multiple Powers Rising”

In March 2026, the Chinese animation (domestic anime) market witnessed a true “clash of the gods.” With Xian Ni retaining the top spot by a landslide with 209 million monthly views, the previous debate over “who is number one” has been definitively settled. At the same time, multiple new series and classic sequels exploded onto the scene,[…..] […]

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Nordic Game 26 Speaker Update

Nordic Game 26 Speaker Update: Samson Creator Christofer Sundberg Leads New Wave of Speakers in Malmö Newly announced speakers span voice acting, indie development, and player-focused design, strengthening the NG26 lineup Christofer Sundberg, creator of Samson and CEO of Liquid Swords, leads the latest wave of speakers confirmed for Europe’s premier B2B games conference, Nordic[…..] […]

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XP Indie Spotlight: Cococucumber

“A cinematic voxel adventure blending story, strategy, and synthwave into a galaxy-spanning journey” Echo Generation 2 From Toronto-based studio Cococucumber, Echo Generation 2 builds on the success of the award-winning Echo Generation (Best Indie Game, Best Narrative, Best Soundtrack) with a bold, story-first sequel that blends cinematic storytelling, a handcrafted voxel artstyle, and a soaring[…..] […]

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