Pastel Worlds and Playtime: Pushing the Visual Language of ‘Toy Story 5’

Image credit: © Disney/Pixar When “Toy Story” debuted in 1995, it helped establish a new era for computer animation. Nearly three decades later, the franchise continues to evolve, challenging artists and technologists to explore new ways of telling stories and creating worlds. For “Toy Story 5,” the playtime sequences presented a unique creative opportunity: visualizing[…..] […]

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FenZ Interactive’s Non-Human Lands in Jingdezhen Ceramic Trend Toy Industry, IP Licensing Forges New Integration Model for Chinese Comics & Traditional Culture

On July 18, 2026, FenZ Interactive (studio of Non-Human) partnered with Taowanli in Jingdezhen to launch the Non-Human “Oriental Glaze Intangible Cultural Heritage Protection Program”. The two sides signed a full-industry strategic agreement to fully deploy the Non-Human IP into Jingdezhen’s ceramic trend toy sector. This cross-border collaboration marks an in-depth integration of a national myth IP[…..] […]

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Asia’s Top Indie Game Broadcast INDIE Live Expo 2026.12.1 Scheduled for December 1; Sponsorship & Game Submissions Now Open

The Executive Committee of INDIE Live Expo officially announced that the 15th edition of Asia’s largest global digital showcase for independent games, INDIE Live Expo 2026.12.1, will broadcast worldwide simultaneously on Tuesday, December 1, 2026. Sponsorship packages are now available for corporate partners, while submissions for the signature fast-preview segment INDIE Waves are slated to open[…..] […]

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The 5th KKWORLD KuaiKan Comic Park Takes Place in Guangzhou, Energizing New Vitality for Original Chinese Comic IPs via Immersive Offline Ecosystem

From July 17 to 20, the 5th KKWORLD KuaiKan Comic Park opened grandly at the Poly World Trade Center Expo in Pazhou, Guangzhou. As a benchmark offline event focused on original Chinese comics, the exhibition welcomed over 58,000 visitors on its opening day. Legions of comic fans gathered on-site to experience diverse IP content ecosystems[…..] […]

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14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem

33 animation works picked from 160 global submissions; New €50,000 Council of Europe Series Award highlights the booming animation serial segment, boosting cross-border co-production and regional industry vitality Organizers of the 14th CEE Animation Forum officially released the full official selection list on July 13, 2026. The landmark pitching, financing and co-production summit for Central[…..] […]

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SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry

From the Art Gallery to Technical Workshops, the conference explores how artificial intelligence augments the work of artists, researchers, and technologists  Artificial intelligence is not confined to a single track at SIGGRAPH 2026. It runs through nearly every program at the conference, from interactive installations and peer-reviewed research to hands-on workshops, community discussions, and industry-led training. Taking place 19–23 July at the Los Angeles Convention Center, the world’s leading conference on computer graphics and interactive techniques shows how AI is being used to expand, not replace, human creativity. “AI is showing up in a number of ways, from[…..] […]

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SIGGRAPH 2026 Experience Hall Invites Attendees to Step Inside the Future of Interaction and Storytelling

The Experience Hall returns with five interactive programs, each offering hands-on discovery with the tools and techniques shaping tomorrow The SIGGRAPH Experience Hall has always been more than a show floor.  At SIGGRAPH 2026, the world’s premier conference on computer graphics and interactive techniques, it opens again as a   place to step inside the future of creation, connection, and discovery from 19–23 July 2026 at the Los Angeles Convention Center. This year’s Experience Hall will showcase five distinct programs: Spatial[…..] […]

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Innovative Chinese Game Creations Shine Bright: 2026 “Star Map of Fingertips” Game Innovation Competition Concludes with 27 Award-Winning Titles

On July 15, the award ceremony of the 2026 “Star Map of Fingertips” Game Innovation Competition was grandly held in Shijingshan District, Beijing, unveiling the full list of winning works. Running for four months, the competition collected 268 original game entries nationwide. After multiple rounds of professional review, 60 projects advanced to the final evaluation,[…..] […]

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Global Game Jam Announces Two Major Updates: Revised Game Archive Policy Starting 2027 & Extended Deadline for Rising Tide #4 Co-Development Jam

Global Game Jam (GGJ) has unveiled two critical updates for the global game creator community: a long-term revision to its game archive storage policy that will take effect in 2027, plus a deadline extension and upgraded prize pool for the ongoing Rising Tide #4 collaborative jam co-hosted with Blue Ocean Games. The dual announcements bring[…..] […]

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 Colombian-Spanish Animated Feature MU-KI-RA Selected for Inaugural Locarno Kids Screenings Competition

 Colombian-Spanish Animated Feature MU-KI-RA Selected for Inaugural Locarno Kids Screenings Competition The 79th Locarno Film Festival has unveiled the official lineup for its brand-new competitive section Locarno Kids Screenings, welcoming MU-KI-RA, a vibrant 2D family co-production from Colombia and Spain. The animated feature will hold its international premiere at the festival and compete for the[…..] […]

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