Dual Impacts of AI on Gaming Market – Divided Steam Players, Industry’s Trade-off Between Efficiency and Trust

43% of Steam Gamers Accept AI-Made Games While Only 8% Reject Them Fully; AI Labels Bring Market Backlash, Mandatory Transparency Two pivotal industry surveys released in July 2026 expose a contradictory landscape of AI in gaming. A questionnaire of 3,800 core Steam players shows over 40% of users accept AI involvement in game development, with[…..] […]

Read More…

miHoYo Launches AI Desktop Companion App BSide: Olivia Lin on Steam Early Access;

miHoYo Launches AI Desktop Companion App BSide: Olivia Lin on Steam Early Access; Diverse Industry & Player Feedback Emerges A Non-Game AI Emotional Experience Built Around Virtual Pianist Olivia Lin; Steam Hits “Very Positive” Reviews Amid Mixed User Expectations On July 13, 2026, miHoYo officially launched the free Early Access version of BSide: Olivia Lin on Steam.[…..] […]

Read More…

AI SBoom or Bubble? AI-Generated Games & Films Flood Steam, Pitting Industry Insiders in an Ultimate Standoff Between Low Costs and High Quality

If you’ve browsed Steam’s new releases lately, you may have noticed a striking trend: interactive movie games are multiplying, and they share a new label — AI. Some games use AI to generate entire video sequences, branding themselves as “cinematic FMV experiences.” Others deploy AI for character art, backgrounds, voiceovers, music, and promotional materials. Still others[…..] […]

Read More…

Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry

Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry: A New Era of Premium, Cultural & Globalized Game Development On June 30, 2026, the National Press and Publication Administration (NPPA) released the official online game approval results for June. A total of 171 titles obtained licenses, including 163 domestic games and[…..] […]

Read More…

Over 70% German Funded Projects Enter Production;

Over 70% German Funded Projects Enter Production; Creative Europe MEDIA Reshapes Cross-Border Competitiveness of Germany’s Audiovisual Sector The Creative Europe Desk Germany released its latest industrial assessment report for the EU’s MEDIA audiovisual sub-programme. Statistics show over 70% of all Germany-based projects backed by MEDIA grants have either been fully completed or are under active[…..] […]

Read More…

Riding the 2026 World Cup Wave, eFootball Establishes a New Long-Term Operation Model for Football Games

The 2026 FIFA World Cup across Canada, Mexico and the United States has ignited global football fervor, creating a dual growth window of traffic and revenue for mobile football games. Powered by in-depth tournament-linked live operations, real-time match-linked content and integrated official FIFA esports ecosystem, Konami’s eFootball recorded a 51% year-on-year surge in June in-app[…..] […]

Read More…

BilibiliWorld 2026 Concludes in Shanghai with Record Global Participation, Establishing City as World’s Top ACGN Cultural Hub

Asia’s Largest Comprehensive ACGN Expo Opens Global Ticketing for the First Time, Welcomes 400,000 Attendees from Over 30 Countries, Featuring Marvel’s Kevin Feige and Over 170 Domestic & International Exhibitors SHANGHAI, July 13, 2026 — BilibiliWorld 2026 (BW2026), the flagship annual ACGN carnival hosted by Bilibili, wrapped up a three-day run (July 10–12) at the[…..] […]

Read More…

Germany’s Mobile Games Market: Growing Revenue and a Diverse Community

Germany’s Mobile Games Market: Growing Revenue and a Diverse Community Mobile games revenue in Germany rises to 2.7 billion euros More than 28 million people in Germany play mobile games Average age of mobile gamers is 38.8 years Mobile Games continue to enjoy undiminished popularity in Germany. Revenue from video games for smartphones and tablets[…..] […]

Read More…

PlayStation to Cease Physical Game Disc Production from January 2028; Full Digital Transformation Overhauls Sony’s End-to-End Operational Strategy

On July 1, Sony Interactive Entertainment (SIE) issued a landmark industry announcement: starting January 2028, Sony will halt manufacturing of all Blu-ray physical discs for new PlayStation titles. All upcoming games will be distributed solely via two digital channels — the PlayStation Store and digital redemption codes sold through physical retail partners. All games launched[…..] […]

Read More…

Chinese Animation Shines at “Animation’s Cannes”: From Ink-Wash Pioneers to Diverse Storytellers, Eastern Narratives Reshape the Global Animation Landscape

From June 21 to 27, 2026, the 50th Annecy International Animated Film Festival took place in Annecy, France. At this prestigious event—often hailed as the “Oscars of animation” and the “Cannes of animation”—Chinese animation achieved a historic milestone. Two Chinese animated features were simultaneously selected for the main competition lineup, four Chinese works secured spots[…..] […]

Read More…