Blockbuster Chinese Anime IP Hits the Real World! Exhibition Invites You into “The Outcast Universe”

“Baobeier is back in Chengdu!” The national debut of the decade celebration original art exhibition for the hugely popular Chinese anime The Outcast has landed at Chengdu’s East Suburb Memory. How was The Outcast, a super-popular Chinese anime serialized for a decade, drawn stroke by stroke? Why does the heroine Feng Baobao speak such authentic Sichuan dialect? Visitors[…..] […]

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Ashdown Forest presents The Big One Hundred The next chapter for Ashdown Forest

Created & Produced by Trigger Supported by Wealden District Council, Arts Council England & The Ashdown Forest Foundation A book with cut out trees and plants ‘The Big One Hundred’ is a magical new story for Ashdown Forest, where interactive performances, heathland walks and shared encounters reveal a curious new creature and invite audiences to[…..] […]

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Playtika to cut 500 staff, plans to “leverage AI and automation to do more with less”

Playtika is to cut 500 staff as it abandons its growth strategy and looks to AI for efficiencies. CTech reports that Playtika boss Robert Antokol sent a letter to staff outlining the cuts on Jan 6. Playtika employs around 3,500 people globally, including about 1,000 in Israel, says CTech, so the layoffs represent around 15% of[…..] […]

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Lights, Dreams, and a Galaxy of Animation: The “CMG Animation Gala” Premieres on January 25th

 A cross-temporal animation extravaganza, brimming with heartwarming power, is arriving with great momentum. It is a mutual journey between creators and enthusiasts. On January 25th, the “CMG Animation Gala,” produced by China Media Group (CMG), will make its grand debut on CCTV-1 at 17:30. It will be simultaneously broadcast on the CMG Mobile app and[…..] […]

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“Asia-Pacific Gaming Advertising Trends Insight 2026” Report Released: Global Gaming Ad Market Enters High-Growth Cycle

According to the latest “Asia-Pacific Gaming Advertising Trends Insight 2026” report released by industry analysts, global gaming advertising expenditure achieved across-the-board growth in 2025. As revenue from strategy and puzzle games surged, major publishers continued to increase their advertising investments, accelerating their efforts to capture market share through precision marketing strategies. The report focuses on[…..] […]

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[Asia’s Premier Gaming Event] 2026 Taipei Game Show Set to Dazzle with 500+ Games and Exclusive Pre-Release Demos

(Taipei, January 21, 2026) – The barometer of Asia’s gaming industry, the 2026 Taipei Game Show (TGS), is poised to make a grand return from January 29th to February 1st at Taipei Nangang Exhibition Center, Hall 1. This year’s edition breaks new ground in scale, bringing together 399 exhibitors from 26 countries and regions worldwide. Occupying both the 1st-floor[…..] […]

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Foxhole Takes the War to the Skies with the Airborne Update on February 9th

Celebrate 10 years of Foxhole with air-based warfare, paratroopers, and aircraft carriers with the latest free update. A new era for Foxhole will begin on Feb 9 with the launch of Airborne, an update that expands the persistent online war into the skies. Airborne introduces air-based warfare, combining it with land and naval gameplay to[…..] […]

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2026 China Game Market Outlook: Leading Companies Drive New Product Wave, Diversified Competition Intensifies

With the gradual unveiling of the 2026 gaming industry plans, the Chinese game market is ushering in a new wave of intensive product releases. According to industry observations and statistics, 72 key new games are expected to enter testing or launch phases in the domestic market in 2026, demonstrating significant characteristics such as concentrated efforts[…..] […]

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Driven by Capital Boom and Technological Innovation, China’s Gaming Industry Set to Reach New Heights in 2026

In 2025, the global gaming industry shattered the notion of an “industry downturn” with a record-breaking $161 billion in mergers and acquisitions (M&A). Driven by multi-billion-dollar deals such as Netflix’s acquisition of Warner Bros. Games and the PIF consortium’s leveraged buyout of EA, the industry’s landscape is undergoing profound transformation. Concurrently, China’s gaming market demonstrated[…..] […]

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