Electrician Simulator VR – Immersive Electrical Repairs Like Never Before!

 Take IT Studio! brings Electrician Simulator VR to life, delivering an immersive and engaging experience for players eager to step into the shoes of an electrician. Available on Meta Quest, PlayStation VR2, and Steam, this game lets you test your skills, solve electrical puzzles, and experience the day-to-day work of an electrician in a highly[…..] […]

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2025 Foundry Education Showreel

Foundry has a heritage of more than 25 years, developing creative software for the Media and Entertainment industry and a portfolio of award-winning products. It advances the art and technology of visual experience with creative leaders around the globe, including major feature film studios and post-production houses such as ILM, DNEG, Pitch Black, Walt Disney[…..] […]

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XSOLLA LAUNCHES LOYALTY AS A SERVICE FOR GAME DEVELOPERS TO BUILD STRONGER CONNECTIONS WITH PLAYERS

Empowering Developers With Tools To Boost Retention, Increase Revenue, And Foster Deeper Engagement On Their Terms Xsolla, a leading global video game commerce company, announces the launch of an innovative, customizable loyalty as a service solution designed to help developers seamlessly integrate rewards into their games’ purchase flows. This solution empowers developers to increase LTV[…..] […]

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Toon Boom Animation Launches Beta Program for Ember, its New Suite of Productivity Tools

Sign up for the Toon Boom Ember Beta to test drive AI-powered tools in Harmony and Storyboard Pro Toon Boom Animation announces the beta program for Ember, a suite of AI-powered tools designed to enhance creative workflows in Storyboard Pro and Harmony. These new tools allow professional artists to work with fewer interruptions, iterate faster,[…..] […]

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Blender released version 4.4 

The Blender Foundation and the online developer community proudly released Blender 4.4 on March 18, 2025. This update focuses on the stability and quality of the software. Besides significantly enhancing the reliability of the software, Blender 4.4 also introduces a series of remarkable new features and improvements, covering core modules such as animation, compositing, modeling,[…..] […]

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2025 “Large Models + Embodied Intelligence” Development and Data Ecosystem Construction Seminar

The 2025 Annual General Meeting of the Artificial Intelligence Working Committee of the Internet Society of China and the Fifth AI Wisdom Salon – “Large Models + Embodied Intelligence” Development and Data Ecosystem Construction Seminar was held in Beijing. This event was hosted by the Artificial Intelligence Working Committee of the Internet Society of China[…..] […]

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Game Editor CliCli Launches Technical Test With Exciting Feature Updates and Open-Source Projects

After over a year of development and iterations, game editor CliCli has officially entered its technical testing phase, running from February 14 to March 14, 2025. This comprehensive testing period will evaluate new features while collecting valuable user feedback to guide product refinements. Those who wish to join the test can now download CliCli for[…..] […]

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V-Ray for Blender Beta Update 2 improves light handling and proxy support

Chaos has released the second update to the public beta of V-Ray for Blender, adding improvements to light management, proxy support, and rendering efficiency. The update includes the addition of a Lights list to the LightSelect render channel, providing users with better control over individual light contributions. The V-Ray Proxy import process has been fixed,[…..] […]

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OpenAI Triton on NVIDIA Blackwell Boosts AI Performance and Programmability

Matrix multiplication and attention mechanisms are the computational backbone of modern AI workloads. While libraries like NVIDIA cuDNN provide highly optimized implementations, and frameworks such as CUTLASS offer deep customization, many developers and researchers need a middle ground that combines performance with programmability. The open-source Triton compiler on the NVIDIA Blackwell architecture addresses this need[…..] […]

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