H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings

In the first half of 2026, the Chinese animation (Guoman) sector on mainstream domestic video platforms achieved sustained quality improvement and content expansion. Tencent Video, Youku, Bilibili and iQiyi have built a differentiated, featured and high-quality content ecosystem based on their respective positioning. Focusing on classic cultivation, fantasy, urban superpower, folk adventure and other diverse[…..] […]

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game Charts: The most successful new games of the first half of 2026 in Germany

game Charts: The most successful new games of the first half of 2026 in Germany ‘Resident Evil Requiem’ tops Germany’s game Charts for the first half of 2026 ‘Forza Horizon 6’, ‘007 First Light’, ‘Pragmata’ and ‘LEGO Batman: Legacy of the Dark Knight’ among the Top 5 most successful newly released games of the first[…..] […]

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AI Otome-Style Animated Dramas Undergo Industry Restructuring

AI Otome-Style Animated Dramas Undergo Industry Restructuring: Fading Traffic Dividends, Compliance, IP and Long-Term Operation Become Core Breakthrough Drivers Driven by iterative AIGC video technology and surging female emotional consumption demand, AI otome-style animated dramas have emerged as the fastest-growing subcategory in the micro-short drama track. Drawing on the character design, favorability systems, multi-male lead relationship[…..] […]

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AI Reshapes Global Manga Industry Amid Cross-Border Anti-Piracy Crackdowns

 Piracy Inflicts Trillion-Yen Losses on Japanese & Korean Manga; AI Emerges as Core Weapon for Copyright Protection A sweeping global crackdown on manga piracy unfolded across 2026, with major illegal scanlation platforms shut down one after another. Artificial intelligence presents a dual-edged impact on the creative industry: low-cost AI translation tools fuel the global spread[…..] […]

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Dual Impacts of AI on Gaming Market – Divided Steam Players, Industry’s Trade-off Between Efficiency and Trust

43% of Steam Gamers Accept AI-Made Games While Only 8% Reject Them Fully; AI Labels Bring Market Backlash, Mandatory Transparency Two pivotal industry surveys released in July 2026 expose a contradictory landscape of AI in gaming. A questionnaire of 3,800 core Steam players shows over 40% of users accept AI involvement in game development, with[…..] […]

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miHoYo Launches AI Desktop Companion App BSide: Olivia Lin on Steam Early Access;

miHoYo Launches AI Desktop Companion App BSide: Olivia Lin on Steam Early Access; Diverse Industry & Player Feedback Emerges A Non-Game AI Emotional Experience Built Around Virtual Pianist Olivia Lin; Steam Hits “Very Positive” Reviews Amid Mixed User Expectations On July 13, 2026, miHoYo officially launched the free Early Access version of BSide: Olivia Lin on Steam.[…..] […]

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AI SBoom or Bubble? AI-Generated Games & Films Flood Steam, Pitting Industry Insiders in an Ultimate Standoff Between Low Costs and High Quality

If you’ve browsed Steam’s new releases lately, you may have noticed a striking trend: interactive movie games are multiplying, and they share a new label — AI. Some games use AI to generate entire video sequences, branding themselves as “cinematic FMV experiences.” Others deploy AI for character art, backgrounds, voiceovers, music, and promotional materials. Still others[…..] […]

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Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry

Stable Game License Approvals & Leading Publishers’ Strategic Roadmap Reshape China’s Gaming Industry: A New Era of Premium, Cultural & Globalized Game Development On June 30, 2026, the National Press and Publication Administration (NPPA) released the official online game approval results for June. A total of 171 titles obtained licenses, including 163 domestic games and[…..] […]

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Over 70% German Funded Projects Enter Production;

Over 70% German Funded Projects Enter Production; Creative Europe MEDIA Reshapes Cross-Border Competitiveness of Germany’s Audiovisual Sector The Creative Europe Desk Germany released its latest industrial assessment report for the EU’s MEDIA audiovisual sub-programme. Statistics show over 70% of all Germany-based projects backed by MEDIA grants have either been fully completed or are under active[…..] […]

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Riding the 2026 World Cup Wave, eFootball Establishes a New Long-Term Operation Model for Football Games

The 2026 FIFA World Cup across Canada, Mexico and the United States has ignited global football fervor, creating a dual growth window of traffic and revenue for mobile football games. Powered by in-depth tournament-linked live operations, real-time match-linked content and integrated official FIFA esports ecosystem, Konami’s eFootball recorded a 51% year-on-year surge in June in-app[…..] […]

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