Midwest Games Brings on Adam Orth, Cisco Maldonado, and Charlotte Cook to Help Drive Next Phase of Publishing Innovation

  Midwest Games Focuses on Serving Publishers with New Executive Talent and International Expansion Midwest Games, the video game publisher pioneering a publishing-as-a-service model, announced the additions of industry veterans Adam Orth, Cisco Maldonado, and Charlotte Cook, further driving its strategic power in the publishing space. Each brings in a wealth of knowledge and experience,[…..] […]

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Ultimate Arcade Adventure The Coin Game 1.0 Launches on PC & Consoles March 19

UK games publisher Kwalee and independent developer Devotid are pleased to announce that The Coin Game 1.0 is coming to PC via Steam, PlayStation 5, and Xbox Series X|S on March 19, 2026. The 1.0 update adds new locations, new vehicles, and a new Survivor Mode feature called the “Transport Phonebooth.” Survivor Mode has also[…..] […]

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HarmonyOS Exclusive Game “Scroll of Taiwu” Debuts at AWE2026, Immersive Big-Screen Martial Arts World Captivates Players

Huawei MateTV Showcases Exclusive Title, Traditional Chinese Aesthetic Experience Becomes Exhibition Highlight March 12, 2026 – The AWE2026 officially opened today at the Shanghai New International Expo Centre. Huawei debuted its flagship Smart Screen MateTV alongside the first HarmonyOS-exclusive gaming masterpiece, “Scroll of Taiwu,” instantly becoming a focal point of the exhibition and drawing numerous players[…..] […]

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“2026 Douyin Creates World Industry White Paper” Officially Released Unveiling the New Blueprint of the UGC Creation Ecosystem

On March 7, 2026, at the grandly held Douyin Interactive and Gaming Industry Conference in Sanya, Hainan, the “2026 Douyin Creates World Industry White Paper” was officially released. This industry report, jointly produced by Douyin Creates World and Jiguang Yuehu, provides a panoramic in-depth analysis of Douyin’s strategic layout and development achievements in the UGC creation ecosystem,[…..] […]

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gamescom 2026 launches ticket sales with outstanding results for exhibitor registrations

New record: registered exhibitors at the end of the early-bird period up 15 per cent compared to 2025 +++ Numerous national pavilions already confirmed +++ Tickets for gamescom 2026 now on sale +++ New Business 5 Days ticket introduced +++ gamescom dev conference to kick off the gamescom week gamescom 2026 will mark the start[…..] […]

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Human Fall Flat Welcomes DAVE THE DIVER to Join  the Platforming Fun in New Viking Level

No Brakes Games and Curve Games have today launched the brand-new Viking level for Human Fall Flat on Steam. Available to download for free, the new level welcomes the eponymous DAVE THE DIVER to join the platforming fun, with two new skins (a classic DAVE THE DIVER suit, and a perfectly on theme Dave the[…..] […]

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“and Roger” Wins GDCA Audience Award, Receives BAFTA Nomination

“and Roger” Wins GDCA Audience Award, Receives BAFTA Nomination Commemorative Trailer Released as Global Sales Surpass 100,000 Units The critically acclaimed interactive visual novel “and Roger” has achieved new international recognition! At the Game Developers Choice Awards (GDCA) 2026, held on March 13 (Beijing time) in San Francisco, the game won the prestigious “Audience Award.”[…..] […]

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“Clair Obscur: Expedition 33” Wins Five Awards, Including Game of the Year, at GDCA 2026

Sandfall Interactive’s Title Dominates, Chinese Game “and Roger” Takes Audience Award SAN FRANCISCO — March 12, 2026 — The 26th annual Game Developers Choice Awards (GDCA) were unveiled tonight in San Francisco, with Clair Obscur: Expedition 33 from developer Sandfall Interactive and publisher Kepler Interactive emerging as the night’s biggest winner, taking home five awards[…..] […]

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GDC 2026 Releases State of the Game Industry Report: Layoff Shadows Linger, Generative AI Divides Opinions, Chinese Companies Lead AI Application Exploration

The 2026 Game Developers Conference (GDC Festival of Gaming) took place from March 9 to 13, local time, at the Moscone Center and neighboring venues in San Francisco. This premier global gathering for the full game-making ecosystem attracted over 400 technology and gaming companies from around the world and more than 30,000 industry professionals, featuring[…..] […]

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