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Industry Interview
Anthony Neoh: IPO Back on Top Globally, But Sponsor Price Wars Could Hurt Quality
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
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More Germans are playing video games than ever before
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政策法規
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Over 200 producers call on BBC Film, Film4 to reaffirm commitment to UK independent film sector
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15 Policies for the Development of Animation and Film Industry in Guangdong!
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Vietnam’s Mobile Dev Opportunity
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Developers can now legally route players from their games to web shops in the U.S.
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Guidelines for the Use of Generative Artificial Intelligence by Primary and Secondary School Students (2025 Edition)
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Screen Scotland has relaunched The Project Post Fund
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Epic Games touts victory in latest court ruling in Apple antitrust case
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Guangdong game development is expected to accelerate again in 2025
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Industry News: Major Report Backs Concerns Shared by Animation UK
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Exploring the China-U.S. Gaming Dynamics
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UK and Netherlands pledge closer film and TV production links
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Starting from September 1st, AI-generated synthetic content must be marked
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The Ministry of Education of China will Release a White Paper on Artificial Intelligence Education.
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Tencent directors step down from Epic Games’ board
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App Store games must be licensed to remain available in Vietnam
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Film Development Fund launches Film Production Financing Scheme 2.0
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