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Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Wo...
👇Watch the full interview with subtitles ORIGIN CG: htt[.....]
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Five-Member Team Breaks New Ground in Domestic AAA...
Ubisoft Shuts Down Halifax Studio, “Assassin...
Being the Stone of Destiny: A Conversation with Cz...
In the age of AI, How is the change to film and te...
What Does the Future of “Critterz” Si...
Ugo Bienvenu: “France Has the Capacity to Pr...
La Poudrière: Training New Animation Talents for 2...
Industry Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
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‘Hypersensitive’-Interview with Martine Frossard
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Creating “400 Boys” For “Love, Death + Robots”
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Making Flow – Interview with director Gints Zilbalodis
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業界訪談
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Scott Ross (Visual Effects Pioneer, Producer, and Entrepreneur) on Creating Movie Magic and the Future of Hollywood Effects
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Direct-to-consumer is redefining mobile game monetization
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“Shaping the Film Through Mutual Trust”: Interview with BAFTA-Awarded Antonin Niclass
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Palestinians Stop-Motion Animation Workshops
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How the “Flow” Reached the Oscars
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‘We Searched for a Kind of Harmony’: Interview with Leon Vidmar and Jean-Claude Rozec (‘Tales from the Magic Garden’)
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Hot News
industry-interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
Elsewhere on AWN China
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
game Charts: The most successful new games of the first half of 2026 in Germany
Bandai Namco Releases Future Saga Chapter 4 – The Final Chapter of DRAGON BALL XENOVERSE 2
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry
Pigeon: A Love Story arrives 6th August for PC and mobile.
SIGGRAPH 2026 Experience Hall Invites Attendees to Step Inside the Future of Interaction and Storytelling
“Overwhelmingly positive” action-roguelite SEPHIRIA hops out of Steam Early Access on 31st July!
Innovative Chinese Game Creations Shine Bright: 2026 “Star Map of Fingertips” Game Innovation Competition Concludes with 27 Award-Winning Titles