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Interview
RUMPUS ANIMATION: CREATING SANCTUARY
Deep under the Sargasso Sea, a determined flying fish ([.....]
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CELEBRATING 20 YEARS OF GROWTH AND CREATIVITY
BLUEBOLT: VFX JOURNEY THROUGH THE YEARS
“Mexico’s stop-motion success is due to a lack of ...
“Executives hardly realise the demand for anime,...
EXPANDING INTO THE HEART OF BIRMINGHAM
ROUNDTABLE POST PRODUCTION: NEW AGE OF CONTENT AND...
業界訪談
Industry Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
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Minister Rodriguez announces appointment of Julie Roy as Executive Director of Telefilm Canada
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Tencent Games to Showcase Latest Innovations in Game Development at GDC 2023
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CINESITE DELIVERS 350 VFX SHOTS FOR ROALD DAHL’S MATILDA THE MUSICAL
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‘Dune: Part One’ VFX: Behind the Scenes
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DNEG, one of the world’s leading visual effects and animation studios
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ELECTRIC THEATRE COLLECTIVE: RESPONDING TO THE INDUSTRY’S ‘BIG BANG’ MOMENT
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NG22 Helsinki Executive Summit
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Bringing the world to Singapore through games: gamescom asia
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XSOLLA Announced Trailer Investment Program with Trailer House Partners
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XSOLLA Partners With Alipay+ To Extend Global Reach In Asia By Bringing Games To New Markets
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Hot News
industry-interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
Elsewhere on AWN China
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
game Charts: The most successful new games of the first half of 2026 in Germany
Bandai Namco Releases Future Saga Chapter 4 – The Final Chapter of DRAGON BALL XENOVERSE 2
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry
Pigeon: A Love Story arrives 6th August for PC and mobile.
SIGGRAPH 2026 Experience Hall Invites Attendees to Step Inside the Future of Interaction and Storytelling
“Overwhelmingly positive” action-roguelite SEPHIRIA hops out of Steam Early Access on 31st July!
Innovative Chinese Game Creations Shine Bright: 2026 “Star Map of Fingertips” Game Innovation Competition Concludes with 27 Award-Winning Titles