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Interview
Play The Crew 2 for Free From April 9-13
In The Crew 2’s open-world re-creation of the US, every[.....]
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Real-time, Ray Tracing, and Level Ex
Talk with the Chinese Creative Companies under Cov...
MAGIC LIGHT PICTURES: ILLUMINATING SCREENS WITH SI...
Job Stability, Quality Of Life, Windjammers With D...
Rainbow Six Siege Creative Director on Cross-Gen P...
Women of Ubisoft – Delphine Dosset
Ubisoft Senior VP Talks Continued GeForce Now Supp...
Industry Interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
Making Flow – Interview with director Gints Zilbalodis
Watch the Magazine
Animation Global Magazine (2025 English IAICC Special)
Animation Global Magazine (2025 English)
Animation Global Magazine (2023 English)
Animation Global Magazine (2021 English)
Animation Global Magazine (2019 English)
Animation World Magazine (June 2018)
Animation World Magazine (2017)
FXG Technology, Capturing Reality and Creating Realities
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MACKINNON AND SAUNDERS: MASTER CRAFTSPEOPLE PULLING THE STRINGS BEHIND HIGH-PROFILE PRODUCTIONS
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The Ubisoft Developers Conference – Inside UDC With Josiane Morel
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How to manage your creative team
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Introducing SIGGRAPH Labs
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Women of Ubisoft – Tiphaine Boulangé
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GDC Sponsor Q&A: InfluxData’s Chris Churilo Aims To Help Devs Collect Metrics Better
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GDC Sponsor Q&A: Viveport’s Thomas Gratz Urges Devs To Consider ‘What Can You Bring To VR That Others Can’t?’
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GDC Speaker Q&A: Kitfox’s Victoria Tran Aims To Kill Toxic Game Communities With Kindness
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A Filmmaker’s Dream – Talk with Director Sun Menghe of Shanghai Jiying Film Co., Ltd.
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Hot News
industry-interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Elsewhere on AWN China
Blue Cat IP Relaunch Breaks Out: A Classic Renewed with Heart, A Two‑Way Journey Begins
Q1 2026 Global Mobile Gaming Revenue Report: Honor of Kings Leads, February & March Standouts Shine
Focus on Pragmatic Growth and Category Breakthroughs | Gamesforum Hamburg 2026 Kicks Off in June
Build, explore, and flourish – The cozy survival game Solarpunk launches on June 8 for PC and consoles
SimRacing Expo USA – first partners and exhibitors announced for expo, coming May 22-24 to Charlotte, NC
Ghost Hunting Journal Goes Viral on Social Media; Demo Now Available on Steam
Microsoft Drastically Cuts Xbox Game Pass Prices While Removing Call of Duty from Day-One Lineup
GODDESS OF VICTORY: NIKKE CELEBRATES 3.5 ANNIVERSARY WITH GLOBAL T.T. STAR IDOL TOUR STARTING APRIL 23
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