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Interview
‘Interactive Style Transfer to Live Video Streams’ Creates New Possibilities for Artists
The painting is courtesy of Zuzana Studena, used with p[.....]
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24 Years of IF: Happy Birthday to Imaginary Forces...
What’s Working in the Pre-Sales Marketplace?
業界訪談
Keynote Conversation 1 / AFM Opening Session
A PRODUCTIONS: STRENGTHENED LEADERSHIP, AND SINCER...
LEXHAG VFX & ARCH PLATFORM TECHNOLOGIES: REMO...
Vuulr’s Digitally Transformative Content Marketpla...
Industry Interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
Making Flow – Interview with director Gints Zilbalodis
Watch the Magazine
Animation Global Magazine (2025 English IAICC Special)
Animation Global Magazine (2025 English)
Animation Global Magazine (2023 English)
Animation Global Magazine (2021 English)
Animation Global Magazine (2019 English)
Animation World Magazine (June 2018)
Animation World Magazine (2017)
SIGGRAPH 2020 Art Papers Best in Show Reimagines the Family Tree
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ARTFUL VFX STORYTELLERS WITH A FINESSE FOR COLLABORATION
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A Talk with Dummy Dojo
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Harry Gregson-Williams on Scoring ‘Mulan’ And Why He Temporarily Banned the Disney Original In His Home
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OONRAKER VFX: OUT-OF-THIS-WORLD EXPERTS IN CREATIVE AND TECHNICAL VISUALS
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A Talk with Irdeto
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Esports content consumption will grow by 2x or even 3x by 2021: Nodwin Gaming’s Lalita Narayan Nayak.
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Let’s Have a Talk:Pat the Dog!
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ABC Commercial rolls out exciting slate for MIP China
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Answered our questionnaire and chats investments, mantras, and keeping the workflow fluid
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Hot News
industry-interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Elsewhere on AWN China
CGGE Represents China’s Blender Community at BCON Austin 2026, the Official Blender Conference in the United States
2026 Global Mobile App Market Report: Quality Enhancement from Existing Stock, AI-Driven Growth, Industry Enters a New Cycle of High-Quality Growth
March 2026 Global Mobile Game Revenue Rankings: Chinese Publishers Lead the World as Market Grows Steadily
PC Games to Mobile: to Port or Not to Port?
Gamesforum Releases “2026 Top Mobile Game Challenges Report”: AI Reshapes Growth Logic, Refined Operations Become the Key to Breakthrough
IDC 2025H2 Cloud Gaming Report Released: Tencent Cloud Leads in Usage Volume, Secures Dual Leadership Position in China and Globally
Marvel Cuts 8% of Staff: Disney’s Global Cost Restructuring Reshapes Hollywood and Content Industry
March Chinese Animation Chronicle: “Xian Ni” Dominates with a Landslide, Cultivation Dongs Take the Stage by Storm, Market Enters a New Era of “Multiple Powers Rising”
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