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Interview
Behind Tools Of The Trade
In our series Tools Of The Trade, industry artists and [.....]
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The Production Team Of ‘City Of Ghosts’
GDC: 20 Years of Industrialization and Exploration...
Christine Neumann – The six principles of low-stre...
What NOT to Do as a New Animator
LEGO Reports Strong Growth in 2020
Starting a VFX company: the survival toolkit with ...
Black Stream Interactive Entertainment, AnOveral G...
Industry Interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
Making Flow – Interview with director Gints Zilbalodis
Watch the Magazine
Animation Global Magazine (2025 English IAICC Special)
Animation Global Magazine (2025 English)
Animation Global Magazine (2023 English)
Animation Global Magazine (2021 English)
Animation Global Magazine (2019 English)
Animation World Magazine (June 2018)
Animation World Magazine (2017)
Veteran Autodesker Promoted to Lead Media & Entertainment Group
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A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
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Finnish Studio Anima Vitae Celebrates 20 Years in the Business
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Tencent’s most successful mobile game: the past, present and future of Honor of Kings
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The Story of Animation Mentor: How 3 Studio Animators Changed the Animation Industry
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ARTEM: THE PIONEERS OF PRACTICAL SFX
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INTERVIEW: 2021 Off To A Roaring Start with Disney’s “Gigantosaurus”
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20 Anniversary of Thru the Moebius Strip
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CGGE Talk: with Mix School City
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The Art of Design with Framestore
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Hot News
industry-interview
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Elsewhere on AWN China
CGGE Represents China’s Blender Community at BCON Austin 2026, the Official Blender Conference in the United States
2026 Global Mobile App Market Report: Quality Enhancement from Existing Stock, AI-Driven Growth, Industry Enters a New Cycle of High-Quality Growth
March 2026 Global Mobile Game Revenue Rankings: Chinese Publishers Lead the World as Market Grows Steadily
PC Games to Mobile: to Port or Not to Port?
Gamesforum Releases “2026 Top Mobile Game Challenges Report”: AI Reshapes Growth Logic, Refined Operations Become the Key to Breakthrough
IDC 2025H2 Cloud Gaming Report Released: Tencent Cloud Leads in Usage Volume, Secures Dual Leadership Position in China and Globally
Marvel Cuts 8% of Staff: Disney’s Global Cost Restructuring Reshapes Hollywood and Content Industry
March Chinese Animation Chronicle: “Xian Ni” Dominates with a Landslide, Cultivation Dongs Take the Stage by Storm, Market Enters a New Era of “Multiple Powers Rising”
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