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Interview
A Filmmaker’s Dream – Talk with Director Sun Menghe of Shanghai Jiying Film Co., Ltd.
No matter an animated film or a live-action film, a goo[.....]
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GDC Speaker Q&A: AdColony’s David Pokre...
GDC Speaker Q&A: King’s Sabrina Carmona...
SPOTLIGHT ON…UNION VFX: BOUNDLESS AMBITION AND BOL...
Character spirit sculpting – visit HEYWOW Cu...
To explore the limits of visual effects – A visit ...
‘Kipo and the Age of Wonderbeasts’ Creators on The...
Rainbow Six Siege – NaVi’s Captain Kendrew Discuss...
Industry Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
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Visiting Shenzhen Jiachun Digital
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How Ubisoft Toronto Embraces The Future of Performance Capture
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The Future of Entertainment Takes Shape at The Ubisoft Entrepreneurs Lab
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Animation Training in China–Animguru Animation
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SPOTLIGHT ON… AXIS STUDIOS: ANIMATED ARTISTRY CULTIVATING CREATIVE CAREERS
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Wouter Jansen of Some Shorts/Square Eyes on the international sales game
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HM Hero’s Story
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Singapore Film Festival to Reflect South East Asian Spirit of Cooperation
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Blender Conference 2019 in Amsterdam
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Godzilla 69 Anniversary
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Hot News
industry-interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
Elsewhere on AWN China
H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings
Wuthering Waves Version 3.5 Is Out Now on PC, Mobile, PS5, and Xbox
It’s a Dwarf’s Life in the Mines: Dwarf Delve to Release on July 27th
The Neon Forecast Is Looking Bright. Midnight Moments Launches July 30
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
game Charts: The most successful new games of the first half of 2026 in Germany
Bandai Namco Releases Future Saga Chapter 4 – The Final Chapter of DRAGON BALL XENOVERSE 2
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry