ZBrushCore 2020 released

Pixologic has announced the latest version of ZBrushCore, its stripped down version of ZBrush. Features that are now available in ZBrush Core include Sculptris Pro, Subtool Folders, Universal Camera, Thumbnail, Camview, and ZeeZoo. WHAT’S NEW IN CORE 2020 About ZBrushCore® 2020 ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users[…..] […]

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Technology Behind Animation: Tools and Tips from Pixar

Working on the animation is quite a complex process. Surely, you can find plenty of articles and videos about working on animation and hoe to get your skills better, but there are some professional studios that share their experience and knowledge of the area with other artists. Pixar Animation Studios is quite known in the[…..] […]

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Learn More About Chronic Illness In Game Dev At GDC 2020

The Centers for Disease Control has reported that roughly 6 in 10 adults in the US have chronic disease; 4 in 10 have two or more, so you can expect to encounter folks with chronic disease on a regular basis in your career. That’s why Game Developers Conference officials are excited to confirm that Sony[…..] […]

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Neurable Raises $6 Million Series A To Build An ‘Everyday’ Brain-Computer Interface

  Neurable has announced a $6 million Series A round of funding to move beyond VR applications and develop the everyday brain-computer interface. These will take a headphones form factor and will target consumers. This marks an exciting advancement for brain-computer interfaces (BCI). Back in 2017, Neurable unveiled the world’s first mind-controlled virtual reality (VR)[…..] […]

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Attend GDC And Learn Key Community Management Lessons From The Dwarf Fortress Team!

Dwarf Fortress, Tarn and Zach Adams’ remarkable game of dwarf community management, has been in development since 2002 and was cited as the inspiration for games like Minecraft and Rimworld. However, one of the most intriguing aspects about the game is the massive (and still active!) cult following it has gained and maintained for over[…..] […]

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EditorXR Runtime

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality. Since its introduction, our experimental EditorXR feature has evolved alongside the[…..] […]

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See Death Stranding’s AI Deconstructed At GDC 2020!

Kojima Productions’ high-profile debut Death Stranding is defined by the many challenges players face in traversing its perilous landscapes, and few devs know that better than the team responsible for the game’s AI and pathfinding systems. Register now for GDC 2020 in March and reserve your opportunity to learn firsthand how they pulled it off,[…..] […]

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How Ubisoft Toronto Embraces The Future of Performance Capture

In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will[…..] […]

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Developers Show Off Amazing Real-Time Ray-Traced Projects in New DXR Spotlight Contest

The winners of the latest DXR Spotlight contest have been selected. The contest invited game developers and content creators to build tech demos in Unreal Engine 4.23, featuring Microsoft DirectX 12 and DirectX Raytracing. Dozens of participants submitted entries for a shot at the grand prize: an NVIDIA RTX GPU. Ray Tracing: the Future of[…..] […]

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