Maya to Clarisse bridge tool updated

  Muhammad Etman has released an updated version of his tool for exchanging scenes between Maya and Clarisse IFX. New features include a redesigned UI, Alembic support, Alembic referencing, animation support, hierarchy preservation for all objects type and more. Learn more about the tool on Gumroad. Maya/Clarisse Bridge Tool V2.0 New Features: – UI redesigned[…..] […]

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FaceBuilder for Blender open beta

KeenTools has announced that an open beta of FaceBuilder is now available for Blender. Until now, Facebuilder has only been available for Nuke where it could be used to very quickly create and texture a 3D model of a human head based on photographs. It doesn’t use photogrammetry, FaceBuilder’s workflow relies on the user placing anatomical landmarks[…..] […]

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Manifold Garden, the indie puzzle game released earlier this year, does something amazing: it challenges players to navigate virtual worlds built from impossible geometries, evoking a sense of exploring your own personal M.C. Escher painting. It’s a remarkable feat of level design, which is why Game Developers Conference organizers are so excited to confirm that[…..] […]

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Clarisse iFX SP5 released

Isotropix has released a new service pack for Clarisse iFX. New rendering improvements include: A new clamping strategy which clamps the contribution of individual paths in the Path Tracer. This new strategy is also applied to LPEs which now ensures the proper reconstruction of the beauty pass in comp. Greatly improved energy conservation of the[…..] […]

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ZBrushCore 2020 released

Pixologic has announced the latest version of ZBrushCore, its stripped down version of ZBrush. Features that are now available in ZBrush Core include Sculptris Pro, Subtool Folders, Universal Camera, Thumbnail, Camview, and ZeeZoo. WHAT’S NEW IN CORE 2020 About ZBrushCore® 2020 ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users[…..] […]

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Technology Behind Animation: Tools and Tips from Pixar

Working on the animation is quite a complex process. Surely, you can find plenty of articles and videos about working on animation and hoe to get your skills better, but there are some professional studios that share their experience and knowledge of the area with other artists. Pixar Animation Studios is quite known in the[…..] […]

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Learn More About Chronic Illness In Game Dev At GDC 2020

The Centers for Disease Control has reported that roughly 6 in 10 adults in the US have chronic disease; 4 in 10 have two or more, so you can expect to encounter folks with chronic disease on a regular basis in your career. That’s why Game Developers Conference officials are excited to confirm that Sony[…..] […]

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Neurable Raises $6 Million Series A To Build An ‘Everyday’ Brain-Computer Interface

  Neurable has announced a $6 million Series A round of funding to move beyond VR applications and develop the everyday brain-computer interface. These will take a headphones form factor and will target consumers. This marks an exciting advancement for brain-computer interfaces (BCI). Back in 2017, Neurable unveiled the world’s first mind-controlled virtual reality (VR)[…..] […]

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Attend GDC And Learn Key Community Management Lessons From The Dwarf Fortress Team!

Dwarf Fortress, Tarn and Zach Adams’ remarkable game of dwarf community management, has been in development since 2002 and was cited as the inspiration for games like Minecraft and Rimworld. However, one of the most intriguing aspects about the game is the massive (and still active!) cult following it has gained and maintained for over[…..] […]

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