Hyper Light Drifter wins iPad Game of the Year!

Hyper Light Drifter for iOS has just been awarded iPad Game of the Year at the Apple App Store Best of 2019 special event in New York. “This selection acknowledges your game’s exceptional design, narrative, and use of technology on iPadOS. Your work brought surprise and joy to the world this year”, the Apple team[…..] […]

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Indie Game Marketing Tips With Failbetter’s Hannah Flynn – GDC Podcast Ep. 5

Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. On the latest episode of the GDC Podcast, she shared the fundamental guidelines of game marketing, particularly for smaller studios. Flynn spoke at length with Gamasutra’s Kris Graft and Alissa McAloon[…..] […]

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See The 4D Level Design Of Outer Wilds Deconstructed At GDC 2020!

One of the most intriguing games released this year has got to be the tiny universe sim Outer Wilds, which is why it’s so exciting that developer Mobius Digital will be at the Game Developers Conference in March to show you exactly how the game was designed! Specifically, in a GDC 2020 Design track talk[…..] […]

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AI Artificial Intelligence: Trend and Demand are as Critical

2019 World AI Congress, provinces and cities race to grasp their strategic plan, to seize the opportunity for artificial intelligence development. Today, the three major AI industry clusters, represented by Beijing-Tianjin-Hebei, Yangtze River Delta, Guangdong, Hong Kong and Macao, have begun to take shape. AI is undoubtedly one of the hottest technology and industry keywords[…..] […]

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ftrack launches SideFX Houdini plugin for ftrack Studio

We’re pleased to announce that the ftrack Studio integration with SideFX’s exceptional procedural tool Houdini is now available! We build ftrack Studio to ease workflow headaches and remove the friction from creative collaboration. We listen very carefully to the needs of our users in this regard, and one common request over recent months was for[…..] […]

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MasterpieceVR Launches 3D Content Creation Suite

MasterpieceVR Launches 3D Content Creation Suite – Masterpiece Studio – the Easiest, Fastest and Only VR Software to Let You Create 3D From Concept to Animation, 10x Faster Any Creative Can Now Make 3D Content Easily Using Groundbreaking VR Software SAN MATEO, Calif. – December 16, 2019 – MasterpieceVR announced the release of Masterpiece Studio,[…..] […]

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Learn How Remedy Designed Control’s Mind-Bending Oceanview Motel At GDC!

  If you played Remedy’s mind-bending occult action game Control this year, you know it does some remarkable things with level design and dream logic, and at GDC in March you’ll have the opportunity to learn how! That’s because Remedy narrative designer Brooke Maggs will be there to present a talk on the Game Narrative Summit called “Weirder Than Usual: Narrative Designing the[…..] […]

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Come To GDC And See How Untitled Goose Game’s Levels Were Scouted!

One of the most exciting aspects of the game industry’s thriving indie scene is seeing innovators apply new tricks to solve old problems, and at the Game Developers Conference in March one of the Untitled Goose Game devs will show you how a filmmaking background helped define the look of one of 2019’s standout indie[…..] […]

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Reality MagiQ, Inc. launches ‘Space Block Buster’ Steam VR Platform

An addictive VR game reinterpreted from the nostalgic ‘Breakout’ game genre The VR game developer Reality MagiQ, Inc announced that their new VR game title ‘Space Block Buster’ will be launched at Steam VR Platform for Early Access on December 20th. The Reality MagiQ  had released a variety of VR arcade titles in the last three[…..] […]

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Pixar Animation Studios Releases RenderMan 23

Pixar has released RenderMan version 23, featuring next-level artist interactivity, enhanced support for Pixar’s USD (Universal Scene Description), and first-class integration with SideFX’s recent release of Houdini 18 and its new Solaris features. This major release of RenderMan moves the entire platform to a new level to support the next wave of cutting edge animation[…..] […]

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