3Disciple – new Architectural Visualisation magazine

SiNi Software has announced the launch of a new magazine aimed at the architectural visualisation industry. Of particular interest to our readers, the inaugural issue features an in-depth interview with the Autodesk 3DS Max team which covers the “past, present and future of the software, and why 3ds Max is built for architectural visualisation. Autodesk[…..] […]

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Unigine 2.10 released with a new terrain system

Unigine has announced the release of version 2.10 bringing several significant new features to the real-time engine including a brand new terrain system with a limit of 10000 x 10000km or unlimited if you don’t need to simulate the earth’s curvature. Other new features include an improved C++ and C# API, a high-level Car physics[…..] […]

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Learn To Design Loads Of Levels The What The Golf? Way At GDC 2020

Triband’s comedic physics puzzler What the Golf? is stuffed with interesting levels that surprise the player in hilarious ways, and at GDC in March you’ll have a chance to see how they were all designed! In a special Independent Games Summit talk titled “100 Trick Pony: Designing ‘WHAT THE GOLF?’” Triband creative director Tim Garbos[…..] […]

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Creating The Himalayas For Final Scenes Of ‘Missing Link’ Was One of Laika’s Most Challenging Environments Ever

“It was fortunate that we went from Kubo and the Two Strings, at the time the biggest scale we had ever pulled off at Laika, to Missing Link because we learned a few things on that film that we expanded upon this time around,” says Missing Link art director Rob DeSue. But even with the[…..] […]

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Maya to Clarisse bridge tool updated

  Muhammad Etman has released an updated version of his tool for exchanging scenes between Maya and Clarisse IFX. New features include a redesigned UI, Alembic support, Alembic referencing, animation support, hierarchy preservation for all objects type and more. Learn more about the tool on Gumroad. Maya/Clarisse Bridge Tool V2.0 New Features: – UI redesigned[…..] […]

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FaceBuilder for Blender open beta

KeenTools has announced that an open beta of FaceBuilder is now available for Blender. Until now, Facebuilder has only been available for Nuke where it could be used to very quickly create and texture a 3D model of a human head based on photographs. It doesn’t use photogrammetry, FaceBuilder’s workflow relies on the user placing anatomical landmarks[…..] […]

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Manifold Garden, the indie puzzle game released earlier this year, does something amazing: it challenges players to navigate virtual worlds built from impossible geometries, evoking a sense of exploring your own personal M.C. Escher painting. It’s a remarkable feat of level design, which is why Game Developers Conference organizers are so excited to confirm that[…..] […]

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Clarisse iFX SP5 released

Isotropix has released a new service pack for Clarisse iFX. New rendering improvements include: A new clamping strategy which clamps the contribution of individual paths in the Path Tracer. This new strategy is also applied to LPEs which now ensures the proper reconstruction of the beauty pass in comp. Greatly improved energy conservation of the[…..] […]

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ZBrushCore 2020 released

Pixologic has announced the latest version of ZBrushCore, its stripped down version of ZBrush. Features that are now available in ZBrush Core include Sculptris Pro, Subtool Folders, Universal Camera, Thumbnail, Camview, and ZeeZoo. WHAT’S NEW IN CORE 2020 About ZBrushCore® 2020 ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users[…..] […]

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