Amazon has released Lumberyard 1.24, the latest beta of the game engine and development environment. Most of the new features are more relevant to programmers than game artists, but there are a number of updates to Lumberyard’s new PhysX-based physics system. Multithreaded PhysX physics with support for CryDesigner objects Work on moving Lumberyard’s legacy physics[…..] […]
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A Talk with Sichuan Cultural and Creative Fund
The development of the animation industry needs financial support. The development of most enterprises will be constrained by whether there are enough development funds to promote the establishment and implementation of the project. Today, we will talk with Mr. Tan Kaijun, the head of the Cultural and Creative Fund Investment Committee of the Sichuan Cultural[…..] […]
ABC Commercial completes major deal for “Itch”
Sydney, Australia: ABC Commercial announced today that it has reached an agreement with UK public broadcaster BBC for UK broadcast rights for the high-octane, fast-paced, children’s action-adventure series Itch (10 x 30’) based on the best-selling children’s books by popular UK television and radio presenter, Simon Mayo. Itch follows the adventures of Itchingham Lofte, a[…..] […]
Disneyland and Walt Disney World welcome new Presidents
The recent shuffle of executives around the Disney Parks, Entertainment, and Products division predicated by Bob Chapek’s promotion to CEO of The Walt Disney Company means Disneyland and Walt Disney World are both greeting new leaders this morning. Jeff Vahle, formerly president of Disney Signature Experiences, which includes the Disney Cruise Line and Adventures by[…..] […]
Adobe releases Character Animator 3.3
Originally posted on 11 November 2019. Adobe has released Character Animator 3.0, the latest update to its software for generating real-time puppet-style animation from reference video footage of a live actor. The release adds support for keyframing animations, a new system of scene cameras, triggerable audio clips, and the option to generate motion lines behind[…..] […]
Next Limit ships Maxwell 5.1
Originally posted on 5 November 2019. Next Limit has released Maxwell 5.0, the next major update to its physically based spectral renderer, adding multi-GPU support, integrated cloud rendering, and a V-Ray scene importer. The release also updates the user interface to display better on modern Hi-DPI displays. The release is the first significant update to[…..] […]
THE RETROWAR IS COMING!
THE RETROWAR IS COMING! Listen Past Maggots, AI Corp Needs Your Support! Neon battle lines have been drawn and warriors from across the StellarNet are manning their Drones on the eve of the RetroWar. AI Corp, of course, stands on the side of what is good and pure, and profitable but our foes will stop[…..] […]
Go One-On-One Online with Tokyo’s Top Animation Studios!
MIFA Annecy International Animation Film Festival goes online – and the Tokyo Metropolitan Government goes all out – to bring you Japan’s top animation studios! From June 15 to June 30, experience the newest animation projects from Japan’s leading animation studios – and share your own projects for co-development opportunities! It’s all part of MIFA’s[…..] […]
Unreal Engine 4.25 released!
We’re pleased to announce that Unreal Engine 4.25 is now available for download, with a host of new and enhanced features for industries across the board. For game developers, this is the first release with initial support for Sony’s PlayStation 5 and Microsoft’s Xbox Series X as first-class platforms, and throughout the year we will[…..] […]
AMD releases Radeon ProRender 2.4 for Blender
AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. This Radeon ProRender plug-in for Blender™ is a[…..] […]