MODELING AND RENDERING A REALISTIC JUMPING SPIDER WITH ERIC KELLER

The Gnomon Workshop is pleased to announce the release of “Modeling and Rendering a Realistic Jumping Spider”, with Eric Keller. The workshop, which comprises over seven hours of video training for ZBrush, Maya, Substance Painter and Redshift, is aimed at intermediate to advanced CG artists looking to expand their skills. In this video series, Eric[…..] […]

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Intel Acquires Rivet Networks, Boosting Intel’s Wi-Fi Offerings for PC Platforms

Rivet Networks Complements Intel’s PC Wi-Fi Products, where the Company has had a Leading Role for Two Decades Wi-Fi connectivity has become more essential than ever as we rely on it to work, teach, learn and stay connected to colleagues and loved ones. Fast, reliable and secure Wi-Fi connectivity is a necessity for keeping up[…..] […]

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Amazon ships Lumberyard 1.24

Amazon has released Lumberyard 1.24, the latest beta of the game engine and development environment. Most of the new features are more relevant to programmers than game artists, but there are a number of updates to Lumberyard’s new PhysX-based physics system. Multithreaded PhysX physics with support for CryDesigner objects Work on moving Lumberyard’s legacy physics[…..] […]

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Adobe releases Character Animator 3.3

Originally posted on 11 November 2019. Adobe has released Character Animator 3.0, the latest update to its software for generating real-time puppet-style animation from reference video footage of a live actor. The release adds support for keyframing animations, a new system of scene cameras, triggerable audio clips, and the option to generate motion lines behind[…..] […]

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Next Limit ships Maxwell 5.1

Originally posted on 5 November 2019. Next Limit has released Maxwell 5.0, the next major update to its physically based spectral renderer, adding multi-GPU support, integrated cloud rendering, and a V-Ray scene importer. The release also updates the user interface to display better on modern Hi-DPI displays. The release is the first significant update to[…..] […]

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AMD releases Radeon ProRender 2.4 for Blender

AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. This Radeon ProRender plug-in for Blender™ is a[…..] […]

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WHATS NEW IN THE RIZOMUV SPRING 2020 RELEASE?

We’re fortunate to have a community which keeps working with us to improve RizomUV. As well as algorithm improvements, here are the new features implemented since the Winter release from November 2019: TEXEL DENSITY WORKFLOW OVERHAUL We have made using Texel Density (TD) in RizomUV significantly easier by tweaking the UI and how it works.[…..] […]

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AMD Expands Professional Offerings with AMD Radeon™ Pro VII Workstation Graphics Card and AMD Radeon™ Pro Software Updates

— AMD Radeon™ Pro VII delivers up to 26 percent higher performance in Blackmagic Design DaVinci Resolve than the competition1, and is optimized to power demanding broadcast workloads, complex CAE simulations and HPC application development — — New AMD Radeon™ Pro Software for Enterprise delivers enhanced performance for current-generation AMD Radeon™ Pro graphics cards; New[…..] […]

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MOONRAKER VFX X-RAYS THE EARTH IN 3D FOR NEW NAT GEO SERIES

New seismic data used to create 3D imagery that ‘visualises the impossible’. Moonraker, an award-winning visual effects studio based in Bristol, has collaborated with Blink Films for the new National Geographic series, X-Ray Earth. The three-part series looks deep inside the earth at the origins of volcanoes, earthquakes and tsunamis, and how their movements underground[…..] […]

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