MODELING AND RENDERING A REALISTIC JUMPING SPIDER WITH ERIC KELLER
The Gnomon Workshop is pleased to announce the release of “Modeling and Rendering a Realistic Jumping Spider”, with Eric Keller.

The workshop, which comprises over seven hours of video training for ZBrush, Maya, Substance Painter and Redshift, is aimed at intermediate to advanced CG artists looking to expand their skills.
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering properties using Redshift for Maya.
Along the way Eric discusses important aspects of spider anatomy and biology that should inspire and inform creature designers and modelers. He demonstrates lighting and compositional techniques based on his study of insect and spider macro photography. The video series is designed for intermediate to advanced CG artists looking to expand their skill set and their knowledge of spiders.as well as incorporating Peregrine Labs Yeti fur software into their own models. Example files are provided.
Eric Keller has been working as a CG artist since 1998. His recent credits include work on 10 Cloverfield Lane and Star Trek Beyond, and models for the title sequences of Aquaman and Swamp Thing.
As well as his other training videos for The Gnomon Workshop, he teaches the Introduction to Maya and Introduction to Digital Sculpting courses at the Gnomon school itself.
Pricing and availability
Modeling and Rendering a Realistic Jumping Spider is available via an online subscription to The Gnomon Workshop, providing access to over 300 detailed tutorials. Subscriptions cost $49/month or $490/year.
By The Gnomon Workshop
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