CG Takeover in Japanese Animation

©TOMY/ZW製作委員会・MBS   ©TSUTOMU NIHEI, KODANSHA/KOS FILM PARTNERS The debate of computer graphics (CG) versus hand drawing has begun! In the past couple of years, CG has climbed the ranks in the western hemisphere, but what about in Japanese animation? To get to the bottom of this, SIGGRAPH sat down with Marc Salvati (OLM Digital, Inc.)[…..] […]

Read More…

Unity announced that the merger with ironSource is complete on Nov. 11.

Unity announced that the merger with ironSource is complete on Nov. 11. Unity, which is best known for its eponymous general-purpose game engine, and ironSource, an adtech company that serves developers with tools for integrating ads, cross-channel marketing and more, first announced plans to join forces in a $4.4 billion all-stock deal back in July.The[…..] […]

Read More…

Riot Games and Ubisoft team up on machine  learning to detect harmful game chat

Riot Games and Ubisoft shared machines-learning data so they can detect harmful chat in multiplayer games. The “Zero Harm in Comms” research project is aimed at building better AI systems that can detect toxic behavior in games, said Yves Jacquier, executive director of Ubisoft La Forge and Wesley Kerr, director of software engineering at Riot Games. It[…..] […]

Read More…

What a Character! New Research Method Simplifies the Process of Character Animation

“AI and Physics Assisted Character Pose Authoring” (c) 2022 Unity Technologies Character animation is no simple task. What if we could simplify the process? What would this mean for the world of animation? Now, researcher Florent Bocquelet and his team have created a new method of animation that simplifies the steps it takes in order[…..] […]

Read More…

 The 24th China International High-tech Achievements Fair

From November 15-19, the 24th China International High-tech Fair opened in Shenzhen. This conference is an important measure for Shenzhen to thoroughly embrace the spirit of the CCP’s 20th National Congress, implement the strategy of rejuvenating the country through science and education, the strategy of strengthening China through talents, and the strategy of innovation-driven development; to promote the integration[…..] […]

Read More…

THE VOICE ENTERS THE METAVERSE!

THE VOICE ENTERS THE METAVERSE! ITV STUDIOS PARTNERS WITH VIRTUAL BRAND GROUP TO BRING THE ICONIC SINGING EXPERIENCE TO THE METAVERSE The virtual world will allow fans globally to unlock new voice experiences through games, competitions, fan rewards, digital items, and more You know The Voice – but do you know what’s next? Today, ITV[…..] […]

Read More…

‘Oh, What a World!’ — Behind the Scenes of ‘Alternate Mesozoic’

IMAGE CREDIT: “Alternate Mesozoic” @ESMA, Lucie Laudrin Have you ever considered what it would be like if dinosaurs still walked the earth? What kinds of challenges would humans face existing among them? Allow your imagination to run wild with what could have been with this SIGGRAPH 2022 Electronic Theater Audience Choice award winner, “Alternate Mesozoic.”[…..] […]

Read More…

XSOLLA Expands Web Shop Solutions To Help Mobile Game Developers to Generate More Sales Online

Xsolla, a global video game commerce company, announces new features for their mobile-centric solutions to help mobile game developers stay ahead of the continuously evolving industry. With over 28 billion mobile game downloads in the first half of 2022, developers constantly seek ways to improve the mobile experience for their players and augment their monetization[…..] […]

Read More…

Dinosaurs in the multiverse: Why DinoPowers uses real-time animation

Rick & Morty, Spider-Man: No Way Home, Dr. Strange—multiverses are kind of having a moment right now. And it’s easy to see why. The idea of different worlds, timelines, and creatures colliding is just too good to pass up. In Dofala Animation’s world, that means arming four young heroes with robot dinosaurs so they can[…..] […]

Read More…