by SIGGRAPH Conferences | Jan 29th, 2019 In December, the Academy of Motion Picture Arts and Sciences announced its annual Scientific and Technical Awards recipients. Among the list of honorees are longtime SIGGRAPH all-stars Ed Catmull (co-founder, Pixar Animation Studios), Paul Debevec (senior staff engineer, Google VR), and Tony DeRose (senior scientist, Pixar Animation Studios). Catmull and DeRose, along[…..] […]
Category: Interview
350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’
by SIGGRAPH Conferences | Feb. 12, 2019 In a conversation that spanned multiple disciplines, and multiple years, the team behind “Incredibles 2” spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the magic as Rick Sayre, who was responsible for all aspects of the technical production of the film — from crewing up[…..] […]
I Have a Question – Beijing Cubic Space Digital Technology Co., Ltd.
CGGE: Your company was established in 2009, but there is little news about your company online. Your company seems always to keep a low profile, engaged in business with a down-to-earth attitude. We would like to ask, have your business structure and serving objects changed since your company was founded? Viewing that small companies struggle[…..] […]
‘Loose and Wild’: Mike Mitchell Pulls Out All the Stops for ‘The LEGO Movie 2’
The director of Chris Miller and Phil Lord’s long-awaited ‘LEGO Movie’ sequel didn’t dial back a thing, encouraging crazy ideas from anyone and everyone when it came the film’s gags, cameos and brand-new characters. By Dan Sarto | Monday, February 11, 2019 It’s been five years since we last saw Emmett, Lucy, LEGO Batman and their cheerful,[…..] […]
I Have a Question – Yan Kai, Chief Cartoonist of Mainland China
Yan Kai, China’s most famous cartoonist. One of the “Three Swordsmen” of Chinese Comic in the age of “Comic’s King”; author of the first new comic separate in China, “Snow Coconut”. Yan Kai entered the comic industry in 1994. Today, he is still committed to domestic original animation & comic business, establishing a company and[…..] […]
Designing the Spectacular Realm of the Dragons for DreamWorks Animation’s ‘The Hidden World’
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy. By Jennifer Wolfe | Friday, January 25, 2019 at 4:04pm Already spreading its wings abroad, DreamWorks Animation’s How To Train Your Dragon: The Hidden World flies into U.S. theaters from distributor Universal[…..] […]
FMX 2019 to Welcome ILM’s Rob Bredow, Google Spotlight’s Jan Pinkava
By Mercedes Milligan | January 21, 2019 Conference on Animation, Effects, Games and Immersive Media April 30 – May 3, 2019, Stuttgart/Germany, Haus der Wirtschaft Ludwigsburg/Germany, January 18, 2019. FMX is building up the roster of animation, effects, games and immersive media luminaries for its 2019 edition – taking place in Stuttgart, Germany from April 30-May 3.[…..] […]
Where is the Next Hit of Domestic Animation?
Instead of commenting on what kind of animation can sell well, it is better to study the creation of animations. Because the hits conform to certain rules while the failed ones appear in various forms. The 2018 domestic animation market ended, and 2019’s hit – “White Snake” is being screened. At the time of the[…..] […]
I Have a Question —— XD Productions
CGGE: Would you please introduce your company? XD: XD Productions is a 3D animation and Post-Prod studio in France since 1999. We produce series, shows and feature films mostly for TV market. Since the beginning of the company, we have invested heavily in R&D, which resulted in the opening of an interactive game and attractions department in 2010.[…..] […]
I Have a Question —— XD Productions
CGGE: Would you please introduce your company? XD: XD Productions is a 3D animation and Post-Prod studio in France since 1999. We produce series, shows and feature films mostly for TV market. Since the beginning of the company, we have invested heavily in R&D, which resulted in the opening of an interactive game and attractions department in 2010.[…..] […]