GDC Speaker Q&A: King’s Sabrina Carmona Wants More Women In Game Dev Leadership

The game industry has long had a problem with diversity and inclusion. Year after year, research shows men dominate the industry, especially in leadership roles; many are working hard to change that, including game maker Sabrina Carmona. Carmona has built herself an intriguing career that winds from Brazil to Mexico to Chile to Germany to[…..] […]

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SPOTLIGHT ON…UNION VFX: BOUNDLESS AMBITION AND BOLD INDEPENDENCE FOR OVER A DECADE

In our first Spotlight feature of 2020, Lucy Cooper, Managing Director of the London-based visual effects company Union VFX chats with UK Screen Alliance about the greatest successes of the company, and the developing landscape of the industry as we move into a new decade. Lucy Cooper, Managing Director, Union VFX Union is a visual[…..] […]

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Character spirit sculpting – visit HEYWOW Cultural Creativity Co. LTD

After the liberation of China, a large number of excellent domestic cartoons appeared, such as “Little Tadpole Seeking His Mother” (1960), “Uproar in Heaven” (1961-1964), “Nezha” (1979) and “Three Monks” (1981). There was time when domestic cartoons quietly retired, and replaced totally by Disney cartoons whom dominated the Chinese screens for 30 years! Can Chinese[…..] […]

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To explore the limits of visual effects – A visit to Shenzhen LOCATOR Film and Television Culture

They are the special effect team behind the animated feature “Nezha” (hereinafter referred to as “Nezha”). Using an astonishing one billion special effects particles to create the most shocking scene in the “Nezha” movie — the ultimate battle of Chen Tangguan, they are Shenzhen LOCATOR Film and Television Culture. The second visit to LOCATOR, found[…..] […]

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‘Kipo and the Age of Wonderbeasts’ Creators on Their Stylish New Netflix Series

After spending her entire life living in an underground burrow, a young girl named Kipo (Karen Fukuhara) is thrust into an adventure on the surface of a fantastical post-apocalyptic Earth. She joins a ragtag group of survivors as they embark on a journey through a vibrant wonderland where everything trying to kill them is downright[…..] […]

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Rainbow Six Siege – NaVi’s Captain Kendrew Discusses The Past, Present, and Future of the Team

Coming up from the European Challenger League, the Rainbow Six esports team Natus Vincere (Na’Vi) quickly made its way to the top of the Rainbow Six international competitive scene. Already considered a fearsome team before the beginning of the Pro League Finals Season X, Na’Vi put on a fantastic show last November in Japan. Alongside[…..] […]

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Visiting Shenzhen Jiachun Digital

Recently, according to the “2019 China Game Industry Report” released by the Game Industry Commission, the actual sales revenue of China’s game industry in 2019 reached 230.88 billion yuan, a year-on-year increase of 7.7%. The number of Chinese game users reached 640 million, an increase of 2.5% over 2018. Although the game development in China[…..] […]

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How Ubisoft Toronto Embraces The Future of Performance Capture

In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will[…..] […]

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The Future of Entertainment Takes Shape at The Ubisoft Entrepreneurs Lab

The Ubisoft Entrepreneurs Lab, now in its fourth season, is a partnership program between Ubisoft and various startups in the technology and entertainment sectors. The program is based in Paris at STATION F — the world’s biggest startup campus — and, for the first time, at the Infocomm Media Development Authority’s (IMDA) PIXEL innovation space[…..] […]

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Animation Training in China–Animguru Animation

China’s animation industry has developed to be a certain scale, and the animation products have increasingly attracted the attention from not only professionals but also animation fans. The animation industry is also undergoing industrial processing and the cultivation of talents has always been a concern to the major companies. In addition to colleges and universities that have trained a group[…..] […]

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