In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will[…..] […]
How Ubisoft Toronto Embraces The Future of Performance Capture
