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Interview
INTERVIEW: The Winning Formula For “Plankton: The Movie”
New SpongeBob spinoff feature film Plankton: The Movie [.....]
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World Cinemas: Spotlight on “ La Vie, en gros”
“Samuel”, an animated series for children
The Special and Visual Effects Behind ‘Twisters’
Award-winning visual effects studio Lux Aeterna
In conversation with ‘Ultraman Rising’ director Sh...
Slower workforce growth and fewer new companies: t...
Computer Graphics Community Return to Colorado Hig...
Industry Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
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KAIZEN GAME KAIZEN GAME WORKS RELEASE GAMEPLAY DEEP DIVE VIDEO FOR UPCOMING PROMISE MASCOT AGENCY
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50 Million Downloads: Blood Strike celebrates massive Milestone with new Content
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Pre-registration for Puella Magi Madoka Magica: Magia Exedra begins now!
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Wuthering Waves Thaw of Eons Update Available Now
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‘3 Body Problem’ VFX Supervisor Stefen Fangmeier On Balancing Interplanetary Realities In Netflix’s Ambitious New Sci-Fi Series
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CELEBRATING UNIONS 15 YEARS OF EXPANSION AND COLLABORATION
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Prince of Persia: The Lost Crown – Accessibility Spotlight
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DeAPlaneta Entertainment and Fantwild Sign an Agreement on ‘Adventurer Carly’
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Talk to Director Jennifer Stafford
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How Do You Adapt A Aideo Aame For The Screen?
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Hot News
industry-interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
Elsewhere on AWN China
H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings
Wuthering Waves Version 3.5 Is Out Now on PC, Mobile, PS5, and Xbox
It’s a Dwarf’s Life in the Mines: Dwarf Delve to Release on July 27th
The Neon Forecast Is Looking Bright. Midnight Moments Launches July 30
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
game Charts: The most successful new games of the first half of 2026 in Germany
Bandai Namco Releases Future Saga Chapter 4 – The Final Chapter of DRAGON BALL XENOVERSE 2
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry