GDC Speaker Q&A: Riot’s Lindsay Thacker Wants To Improve Onboarding For Everyone

If you work in games, odds are good you or someone you know has been onboarded. Perhaps you’ve even onboarded someone yourself; it happens all the time in this business, yet almost nobody talks about it as a living, evolving practice that can influence your studio’s future as surely as any other aspect of your[…..] […]

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AI GIS Technology System

From machine translation to audio, to image recognition, to unmanned driving, artificial intelligence (AI) technology is deeply affecting our work and life. Artificial intelligence is regarded as a major technological innovation in the same level as computer and Internet. It has become an important goal for IT enterprises and a new focus of international competition.[…..] […]

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UE4 real-time hair advances

One of the most complex problems in real-time games, virtual production, and in particular digital humans, is simulating hair that moves and looks realistic. In December, Epic released v4.24 of UE4, and for artists working to create more believable characters, creatures, and digital humans, it offered the first look at Epic’s new strand-based hair and[…..] […]

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The Division 2 – State of the Game Recap: New Gear System Coming After Episode 3

This week’s The Division 2 State of the Game livestream explores some of the changes coming in Episode 3. With Associate Game Director Drew Rechner and Lead 3C Designer Fredrik Thylander in attendance, the stream took a look at a massive overhaul to the gear system coming sometime after Episode 3. Some highlights: Fixes to[…..] […]

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ZBrush Composition

Pixologic has released ZBrush Compositor, a new plugin that allows you to send ZBrush render passes to Marmoset Toolbag 3 or Adobe’s Substance Painter. ZBrush Plugins ZBrush can be enhanced by plugins which add new functionality to the already powerful ZBrush feature set. Listed below are the most popular and widely-used of these plugins, made[…..] […]

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Modeler 1 for Houdini released (formerly Direct Modeling)

Alexey Vanzhula has released Modeler 1.0, formerly known as Direct Modeling for Houdini. New features include a new alignment menu where you can use tools for transformation. The menu includes tools for working with a compass, geometry centring, quick flattening with gestures and many other transformation tools. There is also a new Deform Menu (N[…..] […]

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Future Plans for Hunt: Showdown

Crytek name Koch Media Publisher of their online multi-player bounty hunting game for Xbox One and PS4, announce PS4 release date and upcoming content. Thursday, January 16, 2020 — Crytek name Koch Media Publisher of their online multi-player bounty hunting game for Xbox One and PS4, announce PS4 release date and upcoming content. Frankfurt (Germany),[…..] […]

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Scatter for Blender 2.8

BD3D has released Scatter, a new add-on for Blender for parametrically distributing instanced geometry . It works by automating the creation of a complex modifier stack behind the scenes and offers the user a simplified interface for scattering grass, ground cover, trees and more. Features include the ability to create biomes from multiple layers, the[…..] […]

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