Looking for new markets, the Looking Glass Factory goes to art fairs. The holographic display by Looking Glass Factory provides an interactive and collaborative environment to experience the holographic work of artists. Three dimensional (3D) virtual worlds provide rich interaction in a realtime environment, thus maintaining the interest of users. The desktop holographic display designed[…..] […]
Category: Technology
Data Science and Visual Computing
A book everyone interested in big data and visualization should read. We are awash in data; it’s like the weather, we know it, we can’t manage it. We are struggling to get a grip on it, understand it, use it and exploit it, but it is being generated faster than we can harness it. Data[…..] […]
Born for Vision-Xuanmei Digital Technology
Computer 3D technology has entered the Chinese market for more than 20 years, and the commercial application of this technology has become more and more popular. From the CG animation, to corporate videos, special effects production and digital technology development with the huge market size. But in this market, our own technology research and development is still[…..] […]
GYEONGGI CONTENT AGENCY CULTIVATES WORLDWIDE SUCCESS AMONG KOREAN VR/AR DEVELOPERS
KOREAN ADVANCEMENTS IN INTERACTIVE ART AND TECHNOLOGY FIND RECOGNITION AT VIVELAND AND SIGGRAPH The Gyeonggi Content Agency (GCA) has announced today that a series of companies in its Next Reality Partners (NRP) program have hit great strides in VR/AR industry field and are finding footholds for their technologies. The NRP is an incubator program that[…..] […]
Sony Confirms Next Console As PlayStation 5, Releasing in Holiday 2020
PlayStation 5 The CEO and President of Sony Interactive Entertainment Jim Ryan have just confirmed that the next console will indeed be called the PlayStation 5, and it will be releasing next year in the holiday season of 2020. This is the first major update after the unveiling of the next-gen console back in April[…..] […]
Celebrating 40+ Years of Coding Human Expressions
During the SIGGRAPH 2019 Panel, “FACS at 40,” four Facial Action Coding System (FACS) experts from different areas of computer graphics discussed the system and its progress since its inception in 1978 as a research project. Moderated by Mike Seymour (University of Sydney, fxguide), panelists included Erika Rosenberg (Stanford University, Erika Rosenberg Consulting), Mark Sagar[…..] […]
GDC YouTube Top 5: NYU Game Center’s Mitu Khandaker
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month, we bring you top picks from Mitu Khandaker, CEO and technical director of Glow Up Games, professor at NYU Game Center, and GDC Advisory Board member. Khandaker is also an[…..] […]
Digital Domain Brings “DigiDoug” to TED Talk Stage with Xsens
For more than a quarter-century, Digital Domain has been at the forefront of film visual effects, developing innovative technology and techniques for boundary-pushing films such as Titanic and What Dreams May Come. Increasingly, the studio has included digital doubles — intricate, near-identical recreations of real-life actors — in its repertoire, such as in The Curious[…..] […]
AI Builds AI: Startup’s AI Generates Compact Neural Networks
DarwinAI’s platform, in pilot tests with Audi, streamlines models for edge computing. University of Waterloo researcher Alexander Wong didn’t have enough processing power for his computer vision startup, so he developed a workaround. That workaround is now the company’s product. Ontario-based DarwinAI, founded by a team from the Ontario-based university, provides a platform for developers[…..] […]
VFX Breakdown
Based on King’s 1986 eponymous novel, the story follows a shape-shifting evil presence known as Pennywise, the dancing clown, brought to life by VFX team. Rodeo FX, Lola Visual Effects, Method Studios, Soho VFX worked on the CG & VFX for the movie. Rodeo FX team delivered 95 shots for the movie. They created CG[…..] […]