CAKE, DCM PICTURES AND BOULDER MEDIA BRING AMELIA FANG TO THE SCREEN

Leading kids’ entertainment specialist CAKE has announced its partnership with DCM Pictures and Boulder Media on 2D adventure comedy series Amelia Fang aimed at 6-9 year olds. The series is inspired by the fang-tastic books written and illustrated by Laura Ellen Anderson, which have sold over half a million copies in the UK and have[…..] […]

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New Marvel Studios’ I Am Groot Shorts Show Why He’s Simply the Best

There’s a whole lot of attitude packed into Baby Groot’s small body. His story may have seemed straightforward since first appearing in Marvel Studios’ Guardians of the Galaxy in 2014, but the young one has had a very busy life of his own on the side. Thankfully, Marvel Studios is shining a light on his[…..] […]

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Moonbug Entertainment Announces New Content Deal with BBC Children’s

Moonbug Entertainment Limited has announced a new agreement with the BBC to share new content and IPs with its audiences. The agreement includes the relicense and new episodes of the show CoComelon as well as Digley and Dazey. It also includes new IPs to the BBC including Blippi Wonders, Little Baby Bum, Gecko’s Garage, and[…..] […]

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Discover the depths of your soul with AETHERNAUT

Philosophy, mystery, puzzles, and more to discover. Aethernaut has just been re-released with new challenges, additional language options, and a new price! Delve into the depths of your soul, travel in time, and discover who you really are on this philosophical open-world puzzle game with 6 different possible endings. AETHERNAUT NOW PART OF THE ICEBERG[…..] […]

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Animation! Special Call For Female Animation Directors

Animation!, the exclusive space for animation in the Latin American audiovisual market Ventana Sur announces the third edition of the Mentoring Program for Latin American Women Creators. This program responds to the need to propose actions aimed at gender equity in the animation industry, promoting those projects with women in directorial roles. In addition, one of[…..] […]

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ACM awards in 75 Years Celebration of of Advancing Computing as a Science & Profession

Including the ACM’s 75th Anniversary Celebration, which was a truly memorable day of panels featuring world-leading scholars on topics central to the future of computing, ACM also announced the winners of this year’s awards and new members of the SIGGRAPH Academy, listed below. Computer Graphics Achievement Award Michiel van de Panne, University of British Columbia Significant[…..] […]

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TGDC: The Gaming Industry Sees Constant Breakthrough Innovations Ahead with Technological Leaps

Cutting-edge technology is going to lead to constant breakthrough innovations in the gaming sector in the near-future, developers predicted at this year’s Tencent Game Developers Conference (TGDC). TGDC 2022, the annual event for global game developers, publishers and operators to share latest experience and knowledge was held as a two-day online event on August 16[…..] […]

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MGM’s Vikings Invade Digital Gaming With NetEase Deal

NetEase Games and MGM announced the first crossover event between NetEase Game’s mobile video game Vikingard and the studio’s hit television series Vikings. Debuting 23/August, the first in-game integration will feature thrilling content and exciting themed events related to season 1 of Vikings that allow players to experience the journey of the legendary Ragnar Lothbrok.[…..] […]

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THOUGHT LEADERSHIP AT SIGGRAPH 2022

Through Featured Speaker sessions, SIGGRAPH 2022 presents premier thought leadership from some of the greatest minds in the computer graphics and interactive techniques space. Thanks to the generous support of our sponsors, SIGGRAPH 2022 welcomes the following leaders to present their company’s latest ideas and innovations both in Vancouver and in the virtual conference platform.[…..] […]

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Immerse yourself in the new experience of metaverse digital cultural tourism!

The future of the metaverse has arrived. Through “content + technology + fusion innovation”, a sustainable and healthily developing metaverse ecology is constructed. The innovative business model of moving from virtuality to reality has been realized, catalyzing the digital upgrade and business model innovation of the cultural tourism industry in the post-COVID era. Creating new possibilities with science and technology, breaking the limits of space-time, building a digital[…..] […]

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