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Events
GamesBeat Summit 2025: The Key to Success in Game Adaptations
GamesBeat Summit 2025: The Key to Success in Game Adapt[.....]
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Neople strike against bonus cuts
Block Blast! and Hungry Studio Recognized for Indu...
Last Call for Registration for the 3rd NVIDIA DPU ...
China Releases List of National Key Cultural Expor...
AFCNet Members Sign MOU in 2025 Marche du Film an...
Official Awards and Special Prizes
Game Association Congratulates the Winners of the ...
Industry Interview
Anthony Neoh: IPO Back on Top Globally, But Sponsor Price Wars Could Hurt Quality
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
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Early Bird Passes For OIAF On Sale Now
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SAMA Showcases 26 New Gaming PC Cases, Power Supplies, and Cooling Systems at COMPUTEX 2025
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TAIWAN SPOTLIGHT – Partners Pitches @ MIFA 2025
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Global Domination: Invasion Announces $1 Million CS2 Tournament
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Video Game Cinematic Works & Game Trailers Competition 2025
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Tokyo Animation Presents an Animated Documentary about SAKE!
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Annecy 2025-Additions to the Official Selection
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“Overwatch” and “Street Fighter VI” Crossover
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Nordic Game Goes Live on Steam
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Annecy 2015-2025, 10 Years of Commitment to Gender Equality
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Hot News
activity-report
The 5th KKWORLD KuaiKan Comic Park Takes Place in Guangzhou, Energizing New Vitality for Original Chinese Comic IPs via Immersive Offline Ecosystem
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry
SIGGRAPH 2026 Experience Hall Invites Attendees to Step Inside the Future of Interaction and Storytelling
Innovative Chinese Game Creations Shine Bright: 2026 “Star Map of Fingertips” Game Innovation Competition Concludes with 27 Award-Winning Titles
Global Game Jam Announces Two Major Updates: Revised Game Archive Policy Starting 2027 & Extended Deadline for Rising Tide #4 Co-Development Jam
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Wuthering Waves Asia Concert Tour Fully Sold Out
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Final Fantasy VII: Ever Crisis to Cease Global Operations This October: Root Causes, Player Impacts and Strategic Adjustments for Square Enix Mobile Business
Gather Your Blades for August 11 as Swordcery Enters Early AccessHack, slash, and hack again in this roguelite adventure where each sword has a story to tell.
The 5th KKWORLD KuaiKan Comic Park Takes Place in Guangzhou, Energizing New Vitality for Original Chinese Comic IPs via Immersive Offline Ecosystem
Stop-Motion Short *Into the Forest* Claims Young Audience Award at Annecy Festival, Elevating Swiss Animation on Global Stage
Wield magic. Forge friendships. Become a hero in Unicorn Academy: Island of Magic.
Anthony Neoh: IPO Back on Top Globally, But Sponsor Price Wars Could Hurt Quality
H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings
Wuthering Waves Version 3.5 Is Out Now on PC, Mobile, PS5, and Xbox