Skip to content
繁體中文
简体中文
English
Home
About Us
World Report
News
Technology
Policies and regulations
Interview
Events
Industry Insights
Animation Global Magazine
Media Business
Consulting Services
Participation in International Exhibitions
Global Digital Media Industry Yearbook (China Edition)
Contact Us
Interview
An Interview with a Chinese Painter at Ubisoft | Sharing Unique Visual Effects Creation in “Sp...
Good morning everyone! Have you heard of the big event [.....]
Read More...
China’s Bilibili Announces First-Ever Karl Marx An...
Introduction: Independent Comics Publishing House ...
A Mesmerizing Homage to Visual Music: SIGGRAPH Asi...
Animated Movie “White Snake” Released Beautiful Or...
I Have a Question – The Well-Known Animation...
I Have a Question – The Well-Known Animation...
Baobab Studio Tells the Behind-The-Scene Story of ...
Industry Interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
‘Hypersensitive’-Interview with Martine Frossard
Creating “400 Boys” For “Love, Death + Robots”
Watch the Magazine
Animation Global Magazine (2026 English)
Animation Global Magazine (2025 English IAICC Special)
Animation Global Magazine (2025 English)
Animation Global Magazine (2023 English)
Animation Global Magazine (2021 English)
View All Magazines →
I Have a Question – Olivier Amrein, Independent Artist and Promoter of Blender
Read More »
I Have a Question – Locator
Read More »
I Have a Question – The 9 Education Technology Co., Ltd.
Read More »
Tribute To Stan Lee
Read More »
AWN China interview – Responses from Mr Howie Lau, Chief Industry Development Officer, Info-communications Media Development Authority, Singapore (IMDA)
Read More »
[I Have a Question] – Luo Xiaoxing
Read More »
[I Have a Question] – Wu Wenhui
Read More »
Gary Kurtz, ‘Star Wars’ Producer, Dies Age 78
Read More »
I Have a Question – Jiamu TV Cor. Ltd.
Read More »
I Have a Question – “Monkey Magic”
Read More »
« Previous
1
...
12
13
14
15
16
...
22
Next »
Newsletter Subscription
Email address::
Leave this field empty if you're human:
Hot News
industry-interview
Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
Five-Member Team Breaks New Ground in Domestic AAA Game Development; Anime-Styled Action Roguelite “Ved: Sanctuary” Debuts at TGS and Wins Industry Award
Ubisoft Shuts Down Halifax Studio, “Assassin’s Creed Rebellion” Goes into Deep Freeze
Being the Stone of Destiny: A Conversation with Czech Director Julie Černá (GoCritic! Review)
In the age of AI, How is the change to film and television script-writing?
What Does the Future of “Critterz” Signal for Scaling Storytelling with AI?
Ugo Bienvenu: “France Has the Capacity to Produce a Major Animated Adventure Film”
La Poudrière: Training New Animation Talents for 25 Years
Elsewhere on AWN China
H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings
Wuthering Waves Version 3.5 Is Out Now on PC, Mobile, PS5, and Xbox
It’s a Dwarf’s Life in the Mines: Dwarf Delve to Release on July 27th
The Neon Forecast Is Looking Bright. Midnight Moments Launches July 30
14th CEE Animation Forum Unveils 33 Selected Projects: Diverse Creations Reshape Central & Eastern European Animation Ecosystem
game Charts: The most successful new games of the first half of 2026 in Germany
Bandai Namco Releases Future Saga Chapter 4 – The Final Chapter of DRAGON BALL XENOVERSE 2
SIGGRAPH 2026 Puts AI to Work as a Creative Partner Across Research, Art, and Industry