FMX 2022 // Confirmations: The Mitchells vs. the Machines, Masterclasses & More
Our program features multiple Annie Award winner THE MITCHELLS VS. THE MACHINES online, and several Masterclasses on site including on topics such as STORY DEVELOPMENT and STORY STRUCTURE. Find all the highlights on the event website
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FEATURE ANIMATION: Breaking a Physically Based Renderer for THE MITCHELLS VS. THE MACHINES
Kurt Judson (Sony Pictures Imageworks) and Christos Obretenov (Lollipop Shaders) will join FMX 2022 to discuss how one of their latest projects came into being:
When they received the concept art for THE MITCHELLS VS. THE MACHINES, with the goal of not just using it for inspiration, but having the final frames match the Look of Picture, the team at Sony Pictures Imageworks rose to the challenge of taking their in house phsyically based render, combined with custom look development and animation tools, and Open Shading Language (OSL), to create an illustrative stylized feature film
MASTERCLASSES
Mind Mapping Conceptualisation of Light
The goal for the visual effects artist is photorealism, using the art of compositing layers of images to look coherent using the physics of light at the service of storytelling. It’s critical that, in the end, the merged image must look like all elements have been shot at the same time with the same camera and lenses, under the same lights. Director and Visual Effects Supervisor Victor Perez proposes a Mind-Mapping Analysis Structure to translate the physics of light into mathematical operations through photography: from observation to transcription into a visual language. This aims to create an articulated system of observation and reproduction to guide artists in their craft. His Masterclass at FMX feature a few hands-on examples and demonstrations, live, showing the methodology in action.
Story Structure and Story Development
Back on site is Craig Caldwell (University of Utah) with not one, but two of his popular
His session on STORY STRUCTURE covers the essential story elements and different plot structures one has to take into account when facing the challenge of creating a “dramatic” story.
The session on STORY DEVELOPMENT focuses on how story development produces emotion in the audience. It covers basics such as the unity of opposites, creating identification, making difficult choices, transformation, and why it is important to care about the characters, even the villains.
RiseFX Silver Partner
RISE | Visual Effects Studios joins FMX 2022 as Silver Partner. The studio will not only be part of the program and Recruiting Hub, but will sponsor a Get-Together, giving the audience the opportunity to enjoy a free drink and network on the FMX Square after the conference program.
RISE | Visual Effects Studios was founded in 2007 in Berlin. The plan was to focus with a small, hand-picked team on German TV and feature film effects – but that plan failed. Today, over 260 artists call the award-winning company their creative home in Stuttgart, London, Munich, Cologne and Berlin, making it one of the biggest VFX studios in Europe. Recent work includes Marvel Studios ETERNALS, Warner Bros. FANTASTIC BEASTS 3 and Sony Pictures UNCHARTED.
TECH TALKS
Technology and latest research results are major driving forces in creative industries today. The Tech Talks, curated by Prof. Volker Helzle (Filmakademie Baden-Wuerttemberg) provide a vivid perspective to new and upcoming solutions that extend the creative process in media production.
Creating Presence in Mixed Reality
Imagine being able to have a conversation with someone who is hundreds of miles away, but it feels like they are actually there with you in the same room. Technologies which could achieve this – true Presence – would change the world. They would bringing distant family and friends closer together, transform the way we work and reduce carbon footprints. However, creating compelling interactive experiences involving other people in mixed reality is a challenging task combining expertise in computer vision, graphics, AI and engineering. In his talk Darren Cosker (Microsoft) will examine some of the technologies required to make this a reality, the progress we have made, and the challenges ahead.
Unleashing the power of the artist with Machine Learning
It’s no secret that Machine Learning has been on the rise in visual effects. Over the past few years, we’ve seen the impact it’s had on the VFX industry and the technology that has emerged because of it. With its increased popularity comes an opportunity for a more streamlined and efficient way of working, but where did this all start?
Sitting down with Foundry’s Research Engineer Mairéad Grogan, we take a look at how Foundry is investigating cutting-edge Machine Learning technology to put into the hands of the VFX community and how it inspired the development of the CopyCat node in Nuke, giving artists full control over the types of effects they can generate using Machine Learning.
Scanline VFX
Scanline VFX joins FMX 2022 as Silver Partner. The studio will not only be part of the program and Recruiting Hub, but will sponsor a Get-Together, giving the audience the opportunity to enjoy a free drink and network on the FMX Square after the conference program.
Scanline VFX is noted for its creation of natural phenomena such as fire, smoke and water on disaster epics such as SAN ANDREAS and INDEPENDENCE DAY: RESURGENCE. Its work as lead vendor on GODZILLA VS. KONG highlights Scanline’s increasing expansion into character and creature work. Recent projects include THE ADAM PROJECT, THE BATMAN, ETERNALS, SHANG-CHI AND THE LEGEND OF THE TEN RINGS, and FREE GUY. Projects currently in production include AQUAMAN AND THE LOST KINGDOM, THE FLASH, BLACK ADAM, STRANGER THINGS Season 4, SHAZAM! FURY OF THE GODS, THE GRAY MAN for directors Joe and Anthony Russo, and SLUMBERLAND for director Francis Lawrence.
For more information, please visit: https://www.scanlinevfx.com/
Source:FMX2022
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