See Death Stranding’s AI Deconstructed At GDC 2020!

Kojima Productions’ high-profile debut Death Stranding is defined by the many challenges players face in traversing its perilous landscapes, and few devs know that better than the team responsible for the game’s AI and pathfinding systems. Register now for GDC 2020 in March and reserve your opportunity to learn firsthand how they pulled it off,[…..] […]

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‘Mythic Quest: Raven’s Banquet’ Coming February 7 to Apple TV+

“Mythic Quest: Raven’s Banquet,” a comedy series executive-produced by Rob McElhenney and Charlie Day, is coming exclusively to Apple TV+ on February 7, debuting with nine binge-able episodes that explore life behind the scenes of a game-development studio. Co-produced by Ubisoft, the series centers on the studio’s creative director, Ian Grimm, played by McElhenney. Mythic[…..] […]

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The GDC Vision Track Is Back With A Fresh Look At Tron’s Cultural Legacy

As you make your end-of-year preparations and look to the future, GDC 2020 organizers are working hard to organize a lineup of exciting and thought-provoking sessions for the GDC Vision Track, a series of unique talks exploring the impact and future of the game industry! Notably, author and design historian Tim Lapetino will be at[…..] […]

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Ghost Recon Breakpoint Out Now On Stadia

Starting Dec.19, Ghost Recon Breakpoint is available on Stadia. In addition to being able to stream Breakpoint to a number of devices, players can utilize Stadia’s unique features, including Stream Connect for PvE mode. The feature allows players to share their screens in real-time with up to three co-op teammates. With Stream Connect, Ghosts can[…..] […]

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‘Fast & Furious: Spy Racers’: To Live and Ride in L.A.

Almost two decades have passed since the first The Fast and the Furious movie set the standard for gorgeous high-performance race cars, mind-bending visual effects and the kind of awe-inspiring cinematography that plants you right in the middle of those impossibly fun chase sequences. With all of that in mind, the showrunners of the new[…..] […]

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How Ubisoft Toronto Embraces The Future of Performance Capture

In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will[…..] […]

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Industry Vet Kate Edwards To Be Honored With Ambassador Award At 2020 GDCAs!

Organizers of the 20th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, have revealed that Kate Edwards, former head of the International Game Developers Association and current Global Game Jam executive director, will receive the Ambassador Award for helping video games advance to a[…..] […]

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Developers Show Off Amazing Real-Time Ray-Traced Projects in New DXR Spotlight Contest

The winners of the latest DXR Spotlight contest have been selected. The contest invited game developers and content creators to build tech demos in Unreal Engine 4.23, featuring Microsoft DirectX 12 and DirectX Raytracing. Dozens of participants submitted entries for a shot at the grand prize: an NVIDIA RTX GPU. Ray Tracing: the Future of[…..] […]

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Come To GDC For Fresh Insights On Exploring Sex And Emotions Through Game Design

Game design can be used to explore and convey a whole spectrum of human experience, and next year a team of experienced developers will assemble at GDC 2020 to share new insights on how games deal with themes of love and sex. In “Sexy Microtalks: Designing Sex and Emotions”, a special Advocacy track session, this[…..] […]

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