Ubisoft Senior VP Talks Continued GeForce Now Support, Upcoming Stadia Releases

In the four months since the launch of Stadia, Ubisoft has released four games on the streaming platform: Assassin’s Creed Odyssey, Ghost Recon Breakpoint, Trials Rising, and Just Dance. With the impending release of The Division 2 on Stadia (with cross-play and cross-progression support for PC and Stadia players) on March 17 and Ubisoft’s recommitment[…..] […]

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FXG Technology, Capturing Reality and Creating Realities

Hangzhou FXG Technology Co., Ltd. is a company that develops  immersive content and technology. Tts mission is creating high quality content and connecting quality international VR content with Chinese consumers. As the world’s leading company that provides the complete deep immersive video software and hardware technology and solutions, VFG co-organized the  Future of Immersive Video Conference with Hangzhou VR Center to[…..] […]

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MACKINNON AND SAUNDERS: MASTER CRAFTSPEOPLE PULLING THE STRINGS BEHIND HIGH-PROFILE PRODUCTIONS

In this month’s Spotlight feature, UK Screen Alliance talks to Ian Mackinnon, co-founder of the widely-acclaimed specialists in character design, puppet build and animation production for television, features and commercials. Mackinnon & Saunders is a well-respected, award-winning animation production company specialising in character design and puppet building – Can you give us some backstory on[…..] […]

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The Ubisoft Developers Conference – Inside UDC With Josiane Morel

The Ubisoft Developers Conference (UDC), held annually in Montreal, is an event that brings together Ubisoft teams from across the world to share knowledge and spark discussion about the latest solutions and innovations. During this year’s conference, which is taking place this week, we spoke to Ubisoft Quebec technical lead, Josiane Morel, about why UDC[…..] […]

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How to manage your creative team

Managing large, complex projects with a diverse team of creative talent can be a challenge. It takes an extremely organized mind, a flexible approach to scheduling, and, most of all, the ability to communicate. With 12 years of production experience, Bait Studio’s VFX Production Manager, Lucy Lawson-Duckett, knows a little about how to make things[…..] […]

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Introducing SIGGRAPH Labs

“Making it Real: Crafting a World with Lumino City” © 2015 State of Play Games Formerly the SIGGRAPH Studio, the all-new SIGGRAPH Labs program, debuting at SIGGRAPH 2020 in Washington, D.C., will be the venue through which to experience the most advanced technology. The program’s reimagining aims to offer participants a way to experiment with[…..] […]

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GDC Sponsor Q&A: InfluxData’s Chris Churilo Aims To Help Devs Collect Metrics Better

Hey game makers! GDC 2020 is less than a month away, and as you’re planning out what to see and do at the show this year don’t overlook your opportunity to check out the offerings from an array of sponsors from across the game industry whose support plays an integral role to the success of[…..] […]

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GDC Sponsor Q&A: Viveport’s Thomas Gratz Urges Devs To Consider ‘What Can You Bring To VR That Others Can’t?’

GDC 2020 kicks off in San Francisco next month, and as you’re planning out what to see and do at the show this year don’t overlook your opportunity to check out the offerings from an array of sponsors who help fuel the games industry, including GDC’s Diamond Partners, whose support plays an integral role to[…..] […]

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GDC Speaker Q&A: Kitfox’s Victoria Tran Aims To Kill Toxic Game Communities With Kindness

Cultivating a healthy community of fans who enjoy your work is key to long-term success in the game industry, but it’s rarely an easy or simple process. Even if you enjoy a large following, it can be tricky to ensure that conversations in your community are healthy and positive. It’s one thing to design and[…..] […]

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