Ftrack brings real-time workflows to SIGGRAPH 2019

Ftrack, creator of the production tracking and media review platform for creatives, demonstrated several new features at this year’s SIGGRAPH in Los Angeles.
New developments include support for real-time project management in Unreal Engine and Unity. As real-time workflows introduce new, more agile approaches to animation, production tools must keep pace. ftrack’s Unreal Engine and Unity integrations are designed to help track and manage asset development and production on even the most versatile real-time workflows.
Ftrack these new integrations alongside two-factor authentification and localization in Japanese and Spanish-speaking regions.
Fredrik Limsäter, CEO at ftrack, comments: “The last 12 months saw ftrack grow by 300%. We’ve channeled that resource into the product, notably into real-time workflows, security, and new localizations for more territories. We can’t wait to show it all off at the world’s largest event for CG professionals.”
New developments revealed by ftrack at SIGGRAPH 2019 include:
Unreal Engine and Unity integrations – In-person demos of ftrack’s upcoming integrations, designed to better support the agile nature of real-time animation workflows and game development. ftrack also demoed its new beta integration with Perforce Helix Core.
Source:Ftrack
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