Attend GDC And Learn Key Community Management Lessons From The Dwarf Fortress Team!

Dwarf Fortress, Tarn and Zach Adams’ remarkable game of dwarf community management, has been in development since 2002 and was cited as the inspiration for games like Minecraft and Rimworld. However, one of the most intriguing aspects about the game is the massive (and still active!) cult following it has gained and maintained for over[…..] […]

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EditorXR Runtime

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality. Since its introduction, our experimental EditorXR feature has evolved alongside the[…..] […]

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See Death Stranding’s AI Deconstructed At GDC 2020!

Kojima Productions’ high-profile debut Death Stranding is defined by the many challenges players face in traversing its perilous landscapes, and few devs know that better than the team responsible for the game’s AI and pathfinding systems. Register now for GDC 2020 in March and reserve your opportunity to learn firsthand how they pulled it off,[…..] […]

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How Ubisoft Toronto Embraces The Future of Performance Capture

In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio’s first game, Splinter Cell: Blacklist. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will[…..] […]

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Developers Show Off Amazing Real-Time Ray-Traced Projects in New DXR Spotlight Contest

The winners of the latest DXR Spotlight contest have been selected. The contest invited game developers and content creators to build tech demos in Unreal Engine 4.23, featuring Microsoft DirectX 12 and DirectX Raytracing. Dozens of participants submitted entries for a shot at the grand prize: an NVIDIA RTX GPU. Ray Tracing: the Future of[…..] […]

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Hyper Light Drifter wins iPad Game of the Year!

Hyper Light Drifter for iOS has just been awarded iPad Game of the Year at the Apple App Store Best of 2019 special event in New York. “This selection acknowledges your game’s exceptional design, narrative, and use of technology on iPadOS. Your work brought surprise and joy to the world this year”, the Apple team[…..] […]

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Indie Game Marketing Tips With Failbetter’s Hannah Flynn – GDC Podcast Ep. 5

Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. On the latest episode of the GDC Podcast, she shared the fundamental guidelines of game marketing, particularly for smaller studios. Flynn spoke at length with Gamasutra’s Kris Graft and Alissa McAloon[…..] […]

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See The 4D Level Design Of Outer Wilds Deconstructed At GDC 2020!

One of the most intriguing games released this year has got to be the tiny universe sim Outer Wilds, which is why it’s so exciting that developer Mobius Digital will be at the Game Developers Conference in March to show you exactly how the game was designed! Specifically, in a GDC 2020 Design track talk[…..] […]

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AI Artificial Intelligence: Trend and Demand are as Critical

2019 World AI Congress, provinces and cities race to grasp their strategic plan, to seize the opportunity for artificial intelligence development. Today, the three major AI industry clusters, represented by Beijing-Tianjin-Hebei, Yangtze River Delta, Guangdong, Hong Kong and Macao, have begun to take shape. AI is undoubtedly one of the hottest technology and industry keywords[…..] […]

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ftrack launches SideFX Houdini plugin for ftrack Studio

We’re pleased to announce that the ftrack Studio integration with SideFX’s exceptional procedural tool Houdini is now available! We build ftrack Studio to ease workflow headaches and remove the friction from creative collaboration. We listen very carefully to the needs of our users in this regard, and one common request over recent months was for[…..] […]

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