Triband’s comedic physics puzzler What the Golf? is stuffed with interesting levels that surprise the player in hilarious ways, and at GDC in March you’ll have a chance to see how they were all designed! In a special Independent Games Summit talk titled “100 Trick Pony: Designing ‘WHAT THE GOLF?’” Triband creative director Tim Garbos[…..] […]
Category: Technology
Creating The Himalayas For Final Scenes Of ‘Missing Link’ Was One of Laika’s Most Challenging Environments Ever
“It was fortunate that we went from Kubo and the Two Strings, at the time the biggest scale we had ever pulled off at Laika, to Missing Link because we learned a few things on that film that we expanded upon this time around,” says Missing Link art director Rob DeSue. But even with the[…..] […]
Maya to Clarisse bridge tool updated
Muhammad Etman has released an updated version of his tool for exchanging scenes between Maya and Clarisse IFX. New features include a redesigned UI, Alembic support, Alembic referencing, animation support, hierarchy preservation for all objects type and more. Learn more about the tool on Gumroad. Maya/Clarisse Bridge Tool V2.0 New Features: – UI redesigned[…..] […]
FaceBuilder for Blender open beta
KeenTools has announced that an open beta of FaceBuilder is now available for Blender. Until now, Facebuilder has only been available for Nuke where it could be used to very quickly create and texture a 3D model of a human head based on photographs. It doesn’t use photogrammetry, FaceBuilder’s workflow relies on the user placing anatomical landmarks[…..] […]
Manifold Garden, the indie puzzle game released earlier this year, does something amazing: it challenges players to navigate virtual worlds built from impossible geometries, evoking a sense of exploring your own personal M.C. Escher painting. It’s a remarkable feat of level design, which is why Game Developers Conference organizers are so excited to confirm that[…..] […]
Clarisse iFX SP5 released
Isotropix has released a new service pack for Clarisse iFX. New rendering improvements include: A new clamping strategy which clamps the contribution of individual paths in the Path Tracer. This new strategy is also applied to LPEs which now ensures the proper reconstruction of the beauty pass in comp. Greatly improved energy conservation of the[…..] […]
ZBrushCore 2020 released
Pixologic has announced the latest version of ZBrushCore, its stripped down version of ZBrush. Features that are now available in ZBrush Core include Sculptris Pro, Subtool Folders, Universal Camera, Thumbnail, Camview, and ZeeZoo. WHAT’S NEW IN CORE 2020 About ZBrushCore® 2020 ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users[…..] […]
Mr. Puppet literally animates CGI characters by hand
An upstart studio just made animators’ lives easier. Who will be the Pixar or Aardman of the 2020s? Will it just be the Mickey Mouse monopoly of Disney owning everything in CGI animation next decade, or could a small upstart like Thinko rise up to take the crown? The Brooklyn-based animation studio may not be[…..] […]
Technology Behind Animation: Tools and Tips from Pixar
Working on the animation is quite a complex process. Surely, you can find plenty of articles and videos about working on animation and hoe to get your skills better, but there are some professional studios that share their experience and knowledge of the area with other artists. Pixar Animation Studios is quite known in the[…..] […]
Learn More About Chronic Illness In Game Dev At GDC 2020
The Centers for Disease Control has reported that roughly 6 in 10 adults in the US have chronic disease; 4 in 10 have two or more, so you can expect to encounter folks with chronic disease on a regular basis in your career. That’s why Game Developers Conference officials are excited to confirm that Sony[…..] […]