User Acquisition on Unity in 2022

Consumer Acquisition published a new infographic on User Acquisition on Unity that summarizes Unity’s growth along with creative specs, campaign tactics, and platform comparisons. The recent announcement of the Unity and ironSource merger brings exciting opportunities for advertisers looking to diversify their acquisition portfolios beyond Facebook and Google. Unity CEO John Riccitiello highlighted how the merger means more tools “to create and grow successful apps in gaming and other consumer-facing verticals like e-commerce.” With identity systems tied into behavioral dynamics and layered with contextual advertising, Unity and ironSource provide valuable first-party data amidst declining ad visibility.
Download the full infographic here:
https://www.dropbox.com/s/f9f2q637jzhnndu/User_Acquisition_Unity.pdf?dl=0
Key insights from the infographic:
- Unity Growth in 2022:
- 4B monthly active users feeding Unity’s contextual advertising models
- 3X growth in mobile ad revenue in the Americas
- +32% IAP revenue growth globally across Unity games
- In-Game Ad Receptivity
- 62% of players engage with one or more rewarded videos a day
- 94% of mobile game devs use ads in their free-to-play games
- 74% of high-income users prefer opt-in rewarded video over interstitials
Consumer Acquisition’s industry expertise comes from managing over $3.5 billion in creative and paid social spend for the world’s largest mobile apps and performance advertisers. Some of them include Glu, Roblox, Wooga, Zynga, and Skillz. Its proprietary full-stack marketing platform AdRules provides real-time business intelligence and creative research from 3.5 million video ads across social channels.
About Consumer Acquisition
Founded in 2013, Consumer Acquisition is a technology-enabled marketing services company and creative studio providing end-to-end, results-driven creative storytelling, integrated user acquisition, and creative optimization. Consumer Acquisition has managed over $3.5 billion in creative and social ad spend for the world’s largest mobile apps and performance advertisers including Disney, Zynga, Rovio, Bumble, Nickelodeon, Yelp, Sun Basket, NBA, MLB, Roblox, Glu Mobile, Jam City, and many others. Consumer Acquisition was acquired by digital marketing agency Brainlabs in December, 2021. To learn more about Consumer Acquisition, visit www.consumeracquisition.com.
Source:UNITY
熱門頭條新聞
- Final Fantasy VII: Ever Crisis to Cease Global Operations This October: Root Causes, Player Impacts and Strategic Adjustments for Square Enix Mobile Business
- Gather Your Blades for August 11 as Swordcery Enters Early AccessHack, slash, and hack again in this roguelite adventure where each sword has a story to tell.
- The 5th KKWORLD KuaiKan Comic Park Takes Place in Guangzhou, Energizing New Vitality for Original Chinese Comic IPs via Immersive Offline Ecosystem
- Stop-Motion Short *Into the Forest* Claims Young Audience Award at Annecy Festival, Elevating Swiss Animation on Global Stage
- Wield magic. Forge friendships. Become a hero in Unicorn Academy: Island of Magic.
- Anthony Neoh: IPO Back on Top Globally, But Sponsor Price Wars Could Hurt Quality
- H1 2026 Chinese Animation Industry Summary: Differentiated Layout Across Platforms, Premium Annual Series Lead Streaming Rankings
- Wuthering Waves Version 3.5 Is Out Now on PC, Mobile, PS5, and Xbox