The VR Official Selection of Annecy

 

The third part of the Official Selection reveals the VR Works in competition.

The selection of works was chosen among over 91 projects from 30 different countries. This year, the Selection Committee decided on 8 VR Works.

“This 2022 edition will be the chance to put on VR headsets again and discover, among the 91 projects submitted, 8 selected works that include 2 sneak previews.

A programme line-up that showcases fiction, documentaries, immersive works and 360° experiences, as well as 12 male and female directors from 10 nationalities.

8 works to come and discover from 13th to 18th June in the Bonlieu salle de creation.”

Yves Nougarède and Gala Frécon, Films & Programme Planning Department

WIP XR

The WIP XR 2022 line-up will showcase two VR narratives in which you are the hero. Filled with graphic ambitions that rival the most demanding linear films, Nana Lou and The Canterville Ghost stand out by the accuracy of their storytelling and the suitability of their immersive approach.

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Nana Lou, by Isabelle Andreani

Production: Small Creative, Skill Lab

Techniques: 3D Computer, Virtual Reality

Genre: Artistic, Drama

Country: France, Luxembourg

 

The Canterville Ghost, by Mathias Chelebourg

Production: Atelier Daruma

Techniques: 2D Computer, 3D Computer, Virtual Reality

Genre: Aventure, Fantasy, Humour, Social Satire

Country: France

Immersive Reality Conferences

After two years of intermittent lockdowns and constant screen-use, is the future a metaverse? Maybe. Until that happens, the industry remains creative and tangible to forge the future of immersive creation. In four sequences, Annecy gives the floor to these ruminations on Tuesday 14th June, 9:30 am to 12:30 pm at the Mifa.

Who is still backing immersive experiences?

Is traditional animation the future of virtual reality?

Indispensable real-time, and then what?

Virtual and immersive creation: training that sets the example.

 

The XR & New Technologies Area at the Mifa

In 2022, the New Technologies Area at the Mifa is expanding and evolving. The 1st floor in the Exhibition Area is still accessible to all badgeholders and will now have an XR@Mifa room for hosting events, cocktail parties or presentations of immersive works throughout the week. It is located at the intersection of the Training Area and company stands such as Epic Games, Unity, and SideFX, and the space will make it easy for industry professionals to meet and make discoveries.

 

Source:Annecy

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