Open 3D Foundation releases Open 3D Engine 22.10
The Open 3D Foundation has released Open 3D Engine (O3DE) 22.10, the latest stable release of the new open-source “AAA-capable” game engine based on Amazon Web Services’ Lumberyard engine.
The release introduces new Sky Atmosphere and Stars components and an experimental new Terrain system that can “handle 16km x 16km worlds and beyond at high framerates”.
Highlights for 22.10.0
Onboarding and Collaboration: Remote projects, templates, and networked asset cache have made it easier to onboard and collaborate with other team members.
Multiplayer: With improvements to the client-server connection, debugging, and network spawning, setting up multiplayer is more straightforward than before.
Artist workflow: Improvements for artists include animation import, root motion extraction, and motion matching (experimental).
Usability: We’ve made usability improvements to various features including Viewport Interaction (Viewport entity selection, Prefab edit mode), Gem Creation Wizard, Asset Browser, and hot reloading of assets.
Terrain performance: The new O3DE Terrain system is in preview. For developers who have found O3DE best for working in smaller or more enclosed environments, now you can start working on larger-scale worlds with significant performance improvements for both editing and runtime/rendering. It can now handle 16km x 16km worlds and beyond at high framerates.
New features: Sky Atmosphere and Stars components.
For a full list of new features in O3DE 22.10, please check :
https://www.o3de.org/docs/release-notes/22-10-0/
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