Inua – A Story in Ice and Time won Apple’s Cultural Impact award
Two prestigious awards for ARTE’s video game “Inua – A Story in Ice and Time”, including Apple’s Cultural Impact award
Co-produced and edited by ARTE France, the video game Inua – A Story in Ice and Time was named as the winner of the Cultural Impact Award by Apple and also received the Best Story Award at the Google Play Best Of 2022. Both an initiatory tale and a journalistic investigation, the video game released at the beginning of the year is an invitation to explore the mysteries of the great Canadian North.
Inua – A Story of Ice and Time, was awarded the Cultural Impact Award yesterday by Apple at the 2022 AppStore Awards held at Apple’s headquarters in Cupertino, California. These awards are given in different categories to 15 applications and video games, from studios around the world.ARTE’s video game has also just won a prize awarded by Google in the “Google Play Best of 2022”: it is the winner of the “Best Story” category in Europe.
Previously selected in the “Most innovative” category at Games for Change and in the “Best independent game” category at the Gamescom Awards 2021, Inua – A Story in Ice and Time also won the “Best audio” award at the Big Festival.
These two new awards recognize ARTE’s efforts in creating unique narrative works.
Find Inua – A Story in Ice and Time on iOS and Android.
Inua – A Story in Ice and Time
Between myths and reality, this point and click game where the destinies of three characters are intertwined through different eras, challenges you to solve the mysteries of the Great Canadian North. A captivating quest served by a poetic art direction.
Based on an original story by Natalie Frassoni and Frédéric Bouvier, with the collaboration of Billy Gauthier, Monica Ittusardjuat and Thomassie Mangiok
Art Direction : Delphine Fourneau of the Klondike collective
Game Design: Armel Gibson
A video game created and co-produced by IKO and The Pixel Hunt, co-produced and edited by ARTE France
Production co-funded by PICTANOVO within the framework of the Fonds Jeu Vidéo, with the support of the Région Hauts-de-France. With the support of the FAJV, a fund co-funded by the CNC and the Ministry of Economy and Finance
(it is now available on Steam, Nintendo Switch and mobile)
Inua – A story In Ice and Time in a nutshell:
A fantastic tale based on incredible historical facts
An extraordinary story, influenced by Inuit tales and legends, based on extensive research with Inuit artists and with the participation of Inuit advisors and author
Original puzzles focusing on the manipulation of space and time
A game conceived by the creators of Bury me my love and Vignettes, adapted from an original story by Nathalie Frassoni and Frédéric Bouvier in collaboration with Inuit author Thomassie Mangiok and consultants Billy Gauthier and Monica Ittusardjuat, under the breathtaking artistic direction of Delphine Fourneau of the Klondike collective.
Produced by IKO, THE PIXEL HUNT, edited and co-produced by ARTE FRANCE, European TV and digital cultural channel.
Production co-financed by PICTANOVO within the framework of the Fonds Jeu Vidéo, with the support of the Région Hauts-de-France. With the support of the FAJV, a fund co-financed by the CNC and the Ministry of Economy and Finance.
About ARTE
Founded in 1992, ARTE is a European public cultural television channel and a digital network focusing on creation and innovation. Over the past ten years, ARTE has co-produced a number of interactive creations such as the games Type:Rider, Homo Machina, Vectronom, The Wanderer: Frankenstein’s Creature, Unmaze and Bury Me, My Love. More information on the official website and the Twitter page of Arte Interactif.
About Iko
IKO is a Paris based independant production company founded in 2010, which produces web documentaries, fiction short films, video games, web-series and VR experiences. IKO was founded and is still today represented by Igal Kohen, member of the Atelier Network, alumni of the Atelier Ludwigsburg-Paris, a French – German program for young European producers by the Fémis and the Filmakademie Baden-Württemberg schools. You can find more information on their official webpage.
About The Pixel Hunt
The Pixel Hunt imagines and makes reality-inspired games. We work for clients such as public broadcasters or TV production companies, and we also have independent projects.
The Pixel Hunt was founded in 2009 by Florent Maurin, a former journalist.
You may find The Pixel Hunt on Twitter or Facebook
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