Blender by the Numbers – 2020
Blender by the Numbers – 2020
Welcome to the yearly recap of Blender’s numbers. Some of the figures in this article were presented as part of the Blender Annual Report 2020, and some are brand new. Overall, the growing trend for the Blender project continues

The blender.org Website
More popular than ever, the blender.org website and several of its subdomains have received a combined 23M unique visitors. That is a 35% increase from last year, approaching 2M visitors per month.

The most viewed pages on blender.org are the download page followed by the “Thank You” page, displayed after a download started, the homepage and the features page. Buildbot (available on builder.blender.org) is also very popular.

Half of the website traffic comes from 8 countries: USA, India, UK, Germany, Russia, Brazil, Japan, China (up 71%).

熱門頭條新聞
- 35 Years of Long-Awaited Adaptation! Classic Isekai Shojo Manga Kanata Kara (From Afar) TV Anime Premieres This October, Original Author Fully Supervises For Fans’ Dream Come True
- Asia’s Top Indie Game Broadcast INDIE Live Expo 2026.12.1 Scheduled for December 1; Sponsorship & Game Submissions Now Open
- Groundbreaking Tech Innovation Redefines Post-Apocalyptic Combat – Gears of War: E-Day Launches Oct 6 with Native DLSS 4.5 & Full Ray Tracing Pipeline Powered by Unreal Engine 5
- VR Action Platformer Hyperstacks Launches on Steam July 30th After 8 Years of Development
- Disney Completes Third Wave of Mass Layoffs; Cost Restructuring Reshapes Business Strategy & Triggers Structural Changes Across Global Entertainment Industry
- Final Fantasy VII: Ever Crisis to Cease Global Operations This October: Root Causes, Player Impacts and Strategic Adjustments for Square Enix Mobile Business
- Gather Your Blades for August 11 as Swordcery Enters Early AccessHack, slash, and hack again in this roguelite adventure where each sword has a story to tell.
- The 5th KKWORLD KuaiKan Comic Park Takes Place in Guangzhou, Energizing New Vitality for Original Chinese Comic IPs via Immersive Offline Ecosystem