Nuke 13.1 released

This artist-focused update introduces a suite of user experience and workflow improvements designed to enhance artist productivity and accelerate the creative process for both artists and teams.
Foundry has announced the release of Nuke 13.1 with a focus on improving user experience, timeline improvements and streamlining workflows. New features also include a new UnrealReader node which includes on-demand render pass generation and camera syncing with Unreal Engine. Nuke’s 3D user experience has also been modernised, including upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to easily move geometry.
Nuke 13.1 continues the improvements to Nuke’s 3D system started in Nuke 13.0 with the Hydra Viewer. This release includes new 3D manipulators, new 3D hotkeys and other improvements which make it more enjoyable and faster for artists to work in Nuke’s 3D system. The node graph has a few new interactions as well, along with extensions to Cryptomatte. The Nuke Studio and Hiero Timeline also received several updates including an improved ability to copy soft effects from the Timeline and paste them into the Nuke script.
This new release also includes some significant steps toward streaming artists’ workflows through reducing friction between Nuke and other tools in the pipeline.
Juan Salazar, Senior Product Manager – Timeline and Story, Foundry, comments:
“Our goal is to have our tools provide greater consistency across the different stages of production and make it easier for artists to work in the Nuke ecosystem, whether this means easier working in 3D or helping them connect other tools to Nuke so that they can see their work in context and accelerate their workflows. The timeline improvements in Nuke 13.1 help artists streamline their review sessions and Metadata support ensures data flows through to final delivery.”
To learn more about Nuke 13.1, visit the Nuke releases page.
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