New Features of Blender 3.6

Main image: Blender 3.6’s splash screen art: a still from new Blender open movie Pet Projects.
The Blender Foundation has released Blender 3.6, the latest version of the open-source 3D software, and its latest long-term support release.
It’s a significant update, with new features ranging from the long-awaited node-based simulation system to support for hardware-accelerated ray tracing on AMD and Intel GPUs.
Here are some new features:
- The Geometry Nodes project takes a leap with initial support for simulations.
- Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output.
- The Simulation Output node saves the state for the next frame.Simulation results can be cached or baked to storage, this is controlled via a new “Simulation Nodes” panel in the physics tab in the Properties editor.
- The baked or cached results can be visualized in the Timeline editor, together with other types of caches.
- The color of the simulation cache matches the Simulation Zone in the nodes editor.
Simulations can be interacted with in realtime, simply hit play and move your objects around!
Hot News
- 2026 CICF×AGF Guangzhou Anime & Game Festival Officially Scheduled
- Scaling Up in a Big Way! AI Creative Summit 2026 Makes a Powerful Return to London’s BFI Southbank This November
- GIST 2026 Makes Grand Return: Gaming Istanbul Unveils Upgraded Global Gaming Hub for Eurasia
- Market Stability Meets Regulatory Overhaul: Italy’s €2.4B Gaming Sector Enters New Reform Era in 2026
- XSOLLA EXPANDS ITS COMMUNITY MANAGEMENT TOOLS FOR CREATORS, COMMUNITY LEADERS, AND RESELLERS
- Five Years of Progress: XP Game Summit 2026 Concludes Successfully, Empowering Canada’s Global Gaming Industry
- The Claymation-Style Nostalgic Roguelike Action-Platformer Kidbash: Super Legend
- China Literature Launches Global Premium Toon Drama Platform ToonScroll, Leading a New Era of Global Content Going Global with “IP + AI”