Maya to Clarisse bridge tool updated

 

Muhammad Etman has released an updated version of his tool for exchanging scenes between Maya and Clarisse IFX. New features include a redesigned UI, Alembic support, Alembic referencing, animation support, hierarchy preservation for all objects type and more. Learn more about the tool on Gumroad.

Maya/Clarisse Bridge Tool V2.0

New Features:

– UI redesigned and UI presets.

– Alembic Support and Alembic Referencing.

– Animation Support inclouding multiple shapes objects i.e., Skin Clusters.

– Hierarchy Preservation for all objects type.

– More lights attribute support.

– Real-Time updates for Lights and Shaders.

– Faster shaders querying method – 4-5 times faster than the previous version.

– Socket port is now exposed for better control over command port connection.

– Better, easier tool installation.

Bug Fixes:

– fixed some lights exposure issues.

– fixed issue when you run the tool while Clarisse is not running.

– fixed the tx option not working in some cases.

– fixed the scale issue with some objects in obj export.

Maya/Clarisse Bridge Tool V1.1

-fixed issue with objects with more than one shape.

-fixed some lights transformations offsets to work in world space.

-fixed duplicated materials creation when more than one object shares the same material.

Maya/Clarisse Bridge Tool V1.0

– Send Objects, Shaders, textures, lights, and cameras.

– Arnold’s aiStandardSurface to Clarisse’s new DisneyPrincipled shader.

– support for per-component shaders.

– support for UDIMs.

– Auto convert displacements values.

– Compensate Maya/Clarisse scale difference.

– Transformations in world-space and color-space conversion.

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